PS3 期待古墓丽影

作者 TombCrow, 2007 二月 14, 18:31:59

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TombCrow

http://www.gmly.info/news/read.php?235

细节懒得翻译了:
PSM says in the article.. In an adventure game a lot of little neat control touches
could add up to make a big difference. Imagine a Tomb Raider game where many of
Lara's actions normally performed by using the analog stick are replaced by simply
sliding,pulling, or pushing the controller. Since the sixaxis can sense the side to side
movement,actions such as sliding a heavy stoned door to one side could simply feel
a lot better. Also,since the controller can tell if you are pulling it towards you or
pushing it away, the traditional block moving mechanic could become much more
involving and fun. Read the entire article in the March Issue number 121 os PSM. 

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