有没有古墓丽影3的关卡编缉器下载?

作者 牡丹花下活, 2006 十月 12, 11:07:30

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牡丹花下活

网上有很多古墓丽影3的关卡下载,不知道是用哪种编缉器制作的?
永远期待Core的十周年纪念版......

maxchen

用非官方编辑器dxtre3d制作的,可以到一下网站下载最新版:
http://www.dxtre3d.com

s

#2
这里还有以前一篇文章参考(老大怎么没把这个弄到百科上? :icon_scratch:
:laughing11:
================================


Tomb Raider 3 level building
古墓丽影3代关卡制作

Alright, after starting the TR5 level building manuel, I created a small one for TR3. This one includes the setup for some vehiles and enemies. You can also find what the NULL meshes are. The minecart setup is also included, you can now build your own minecart level.
好了,在五代关卡制作手册的工作开始以后,我为3代也写了一份简短说明。这份东西包括了交通工具和敌人的制作。你也可以找到什么是NULL meshes。手册中还包括了矿车的安装,你可以创建矿车关卡了。
1. Creating Levels(创建关卡)
1.1 Needed stuff(必须材料)
This section goes about creating TR3 levels with TRLE. This is what you need:
这个部分告诉你如何利用关卡编辑器创建3代关卡。你需要的东西是:
- A seperated TRLE folder (only for creating TR3 Levels) that included (files with a blue number need to be downloaded below)
-一个独立的TRLE(关卡编辑器)文件夹(只用于创建3代关卡),其中包括(蓝色数字标出的文件需要另外下载):
\WinRoomEdit.exe
\Tom2pc.exe
\Objects.h
2
\Tomb3.exe
5

\TombPC.dat
4
\Data
\Data\Main.sfx (from TR3 CD)
\Graphics
\Graphics\Wads
\Graphics\Wads\Font.pc
\Graphics\Wads\pcsky.raw
\Textures
-
1
FloorEdit 2.5 -
download(下载)
-
2
The objects.h file from TR3 -
download(下载)

-
3

TR2Wad for extracting wads & textures -
download(下载)

-

4

TR3 Script files with level select -
download(下载)

-

5

TR3 No-CD version(古墓丽影3代免CD版本) -
download(下载)
1.2 Creating WAD & TGA(创建WAD与TGA)
If you have these, you can start. If you don't have a WAD yet, start TR2Wad and load a tr3 level from the cd. Chose Save WAS and write the wad to the \graphics\wads folder from the tr3 level editor using the same filename as the original level. Now chose Save TGA and go to the \textures folder and name is again the same as your level.
在得到这些文件之后,你就可以开始了。如果你还没有WAD,打开TR2WAD,从cd中载入3代关卡。选择Save WAS,从3代关卡编辑器中以与原关卡相同的文件名把wad保存到\graphics\wads文件夹。然后选择Save TGA,保存到\textures文件夹,文件名还是与关卡名相同。
NOTE: You can change the names if you want to, but using the original names is easier for people who just start tr3 developing. When you are an advanged user, you can change it of course.
注意:如果愿意,也可以更改文件名,但是使用初始文件名对于刚开始3代关卡制作的用户更为方便。当你成为一个老手之后,你当然可以更改它。
1.3 Building Level(建造关卡)
Start the RoomEdit program from your new TRLE folder and load the TGA and WAS file. Then just fully built your level using the following rules (TR3 limits):
从新的TRLE(关卡编辑器)文件夹运行RoomEdit程序,并载入TGA和WAS文件。接着只需要按照下述规则开始构建你的关卡(仅适用于3代):


TombCrow注:以下的说明中有些物件我也不是很清楚,因此在此保留原文。大致是说只能利用3代格式的wads,4代的不适用;另外,不要使用固定的摄像机视角或者一个类似场景鸟瞰的场景动画;不要使用特殊光源(因为这个版本的FloorEdit不支持);不要使用雾(?);不要使用场景动画之类的触发器等等。

- Don't place fly-by and fixed cameras
- Don't place any light other then the normal light - !current FloorEdit 2.5 doesn't support lights!
- Don't place fog-bulbs
- Don't use the BODYBAG, FLYBY and CUTSCENE triggers
- Don't use the ocb codes
- Don't use bumpmaps
- Only use wads that are in the TR3 Format. You can't use the wads that are created for the TR4 level editor.

When you are finished, press Alt+W to export the tom file. Place it in the graphic\wads folder in the tr3 level editor folder and name it the same as your wad. If the file anready exist, overwrite it. Now run the normal TR4 level convertor and build the TR4 file.
完成以后,按下Alt+W输出tom文件。把它放置到3代关卡编辑器文件夹下的graphic\wads文件夹。如果文件已经存在,就覆盖原来的文件。然后运行普通的4代关卡转换器创建4代关卡。
And now the trick with flooredit. Open flooredit and open the original tr3 level you decompiled. When it's opened, click Edit and chose Import TR4. Load the just created TR4 file. When that's finished, click File and Save As. Save it in the data directory from your TR3 Level Editor. Make sure is has the same name as the original level and the wad.
现在使用flooredit进行工作。打开flooredit以及你解码的3代原始关卡。然后按下Edit(编辑),选择Import TR4(导入TR4)。载入刚才生成的4代文件。完成以后,选择File(文件)的Save As(保存为)。把它保存到3代关卡编辑器的data(数据)目录。文件名与关卡和wad的原始文件名相同。

2. Objects(物件)
I can't find anything like OCB in TR3, so I think it doesn't exist. Here are some object settings:
我在3代中没有发现任何类似于OCB(
TombCrow:OCB这个缩写我不太清楚究竟是什么,估计可能是物件控制器之类
)的东西,所以我认为它可能并不存在。这里是一些物件设置:
Vehicles setup(交通工具):
MINECART(矿车)

The minecart will keep going forward on the floor. It will crash when it hits a will. When the floor is gone, it will fly down. To control it, use the floordata functions 20 and 21 (TT and Mechanical Scarab buttons in RoomEdit).
矿车会一直沿着轨道前进,如果撞到墙(
TombCrow:原文为will,估计是作者手误,应为wall
),它会毁坏。失去轨道以后,它就坠毁了。要控制它,就使用命令20和21。(在RoomEdit中的TT和Mechanical Scarab按钮)
Only 20(仅20) - Curve to the left(左转)
Only 21(仅21) - Curve to the right(右转)
Both 20 and 21(20和21) - Stop minecart (doesn't work if you go to fast).(停下矿车。注意如果速度太快,会停不下来!)
If you place a HEAVY trigger under the track, it will be activated when you swing with the wrench. To change the direction from, make a flipped room and change the curve in it. Trigger it by the HEAVY trigger under the track and you will go in another direction. Trigger the switch moveable too to make it turn. If you use the light with the direction on it, replace it in the flipped room with the light of the new direction you're going. You can also do this to make the minecart stop when you hit a switch. Just use both floordata functions in the flipped room.
如果你在轨道下放置了一个HEAVY trigger(
TombCrow:不能肯定这到底是什么东西,也许是扳道岔??
),当Lara拉动扳手时它将会被激活。要更改方向,就制作一个flipped room并更改里面的曲线。用一个HEAVY trigger激活它,这样就能改到另一个方向。激活可移动的扳手使它运作。如果你在那个方向使用了光线,那么需要在新方向的flipped room中重做一遍光线。你也可以在碰撞扳手的时候这样做使矿车停下。只需要在flipped room中使用both floordata功能。
If you go up a hill, the minecart will be pulled up with a chain. Place the animated chain texture on long hills. If you go to fast on curves, the minecart will fly out if it and crash and Lara will die.
上坡时,必须放置一条链条牵拉矿车。如果弯曲过分,矿车会飞出轨道,Lara当然也就就没命了。
If there is a static mesh on the route, Lara will get hurt if she isn't ducked.
如果在路上有static mesh(
TombCrow:可能是一些障碍物
),Lara必须下蹲躲过,否则会受伤。
KAYAK(皮船)
The kayak needs a special setup from SINK objects and DEATH sectors. The rooms with normal water (not the rapid water) are created like normal water rooms, with a door below. These are the rooms where Lara can enter/leave the kayak. Place underwater currents to change the direction.
皮船需要从下沉对象和一个致命区域进行特殊的安装。下方有扇门的普通水流(不是急流)区域是Lara可以上下船的,在水下放置水流可以控制方向的转换。
To make the rapid water rooms, place the textures on it (don't make them transparent) and mark them as a DEATH sector. Place the SINK objects and triggers on the floor (see TRLE manual). Don't make a water room under it, it isn't needed.
In order to get in/out the kayak you need a room with normal water and without any SINK trigger below it. Else she can't enter/leave it.
要制作急流区域,把材质放置好(不要使它们透明),把它们标记为致命区域。把下沉对象和触发器放置在地板上(见TRLE手册)。不需要在这个下面制作水域。但是为了让Lara有个地方上下船,你还必须制作一个没有下沉物件的普通水域。
Note: the kayak doesn't look at the floordata. Is can go on land if you forgot to make the sector next too the water higher.
注意:皮船不会自动迎合floordata。如果你没有把岸设置得高于水面,它将会一直开到地面上。
LASER1(激光1)
Green laser, not deadly.
绿色激光,不会致命。
HOOLIGAN
Place FLAME_EMITTER1 under him to make the fire.
在这个下面放置火焰喷射器(FLAME_EMITTER1)以制造火焰。
LASER2(激光2)
Red laser, not deadly
红色激光,不会致命。
CEILING_GUNS
Place AI_MODIFY to let it look in one direction.
需要放置一个智能修正器(AI_MODIFY)使它朝向某个方向。
LASER3(激光3)
Red laser,
deadly

红色激光,
致命

PRISONER(囚犯)
Place a AI_MODIFY under him and he can't be killed.
在这个下面放置一个智能修正器(AI_MODIFY)并且他不会被杀死。
ELECTRICITY(电流)
Puts electricity on 2 wall sectors. The wall where it points to and the wall next to it on the right.
deadly

把电流放置在两堵墙壁之间。其中一个是它流向的地方,另一个则是靠着它的右边。
致命

 
3. Triggers(触发器)
3.1 Assault course clock(进攻触发时钟)
The assault source works with many FLIPEFFECT triggers. Here are the commands:
袭击由FLIPEFFECT触发器触发,命令如下:
28 Clear clock(清除时钟)
29 Stop clock(停止时钟)
30 Reset clock and show(重置时钟并显示)
33 Add penalty seconds
3.2 Quadbike racetrack clock
The quadbike racetrack clock is also set with FLIPEFFECT triggers:
该时钟也是由FLIPEFFECT触发:
34 Start clock(开始计时)
35 Reset clock(重置时钟)
36 Stop clock (End of race)(终止时钟)
沒了!

温柔一键

#3
据[梦-古墓丽影]中介绍:"三代关卡 / TR3 Custom Levels 利用非官方关卡编辑工具制作,基于3代引擎,可用3代南太平洋群岛DEMO来玩"

请问哪儿有"3代南太平洋群岛DEMO"下载?

--小八路的E文介绍写的真好、真详细.......一句都没看懂

TombCrow

这东西你怎么会有的?我没记错的话,是floor editor的一份说明,就在那个下载压缩包里吧

s

引用自: TombCrow 于 2006 十月 19, 18:33:22
这东西你怎么会有的?我没记错的话,是floor editor的一份说明,就在那个下载压缩包里吧
:laughing11:我还多着呢~~~
上个文本版的网页基本上保存了的
SoundJack!.htm
Strpix version 3.9使用说明.htm
tom2.1.htm
Tomb Raider Media Player使用说明.htm
TombViewer.htm
WADMerger 1.9使用说明.htm
WAD提取程序:TR2WAD.htm
修改Script.bat让它在WinXP下能正常使用.htm
动作编辑器.htm
古墓丽影3代关卡制作.htm

嘿嘿~~


一键大哥,那个是老大翻译的,不是我,嘿嘿~~
沒了!