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古墓丽影 => 古墓丽影1~6代 => 主题发帖人为: cocolara 于 2004 十一月 07, 14:44:01

标题: [求助]2代光盘版问题
作者: cocolara2004 十一月 07, 14:44:01
刚刚找了个2代光盘版,可是装完了以后,凡是遇到过场动画的,就只能放个开头,然后就死了。

就是为了看动画才找的光盘版,这可怎么办啊???

而且没有背景音乐,700多兆怎么可能没有那?!

标题: RE:[求助]2代光盘版问题
作者: 6800gt2004 十一月 08, 13:16:14
楼主下的是什么版本  2代怎可能有700M  三个2代的光盘版加起来才690M左右呀?
标题: RE:[求助]2代光盘版问题
作者: 6800gt2004 十一月 08, 13:21:31
查了一下2代PC版是229M  PS版是730M楼主下的是不是PS的版本?
标题: %a%RE:[求助]2代光盘版问题
作者: cocolara2004 十一月 08, 17:57:30
没错啊,是那么多,pc版
标题: RE:[求助]2代光盘版问题
作者: rainbow2004 十一月 08, 18:00:35
我晕!这不是PS版的2代吗???
标题: %a%RE:[求助]2代光盘版问题
作者: cocolara2004 十一月 09, 15:32:58
啊 ,那怎么和pc版的安装步骤,什么都一样啊!(以前曾买过pc版,丢了)
还有跟奇怪的,把这个插入demon以后,竟然只有200多兆,。。。【动作】 cocolara 突然觉得天昏地暗,一声"我要晕了"后就倒下了!(//act/056.gif)
标题: RE:[求助]2代光盘版问题
作者: lava2004 十一月 09, 19:00:52
映象文件就是比原文件大的~~~~~~~
标题: RE:[求助]2代光盘版问题
作者: 6800gt2004 十一月 11, 08:36:54
不是我的:D        我的二代是iso格式的:D
标题: RE:[求助]2代光盘版问题
作者: 我爱古墓!2004 十一月 14, 20:05:53
从哪找到的~~~~
标题: RE:RE:[求助]2代光盘版问题
作者: 幽助2004 十一月 17, 07:21:48
引用下面引用由6800gt2004/11/08 13:21 发表的内容: 查了一下2代PC版是229M  PS版是730M楼主下的是不是PS的版本?



二代PC版到底是多大才对??风梦秋在新宇论坛贴出的BT下载,里面二代的镜像文件有400多兆,北方网的下载也是400多M。

标题: 第6关死亡之城中有一扇门上的小红点怎么打准
作者: 艳阳天2005 九月 02, 09:42:30
通过墙上的裂缝,我用爆破弩加瞄准镜打,为什么打不掉呢,非常难瞄,不能完全重合,为什么呢,帮帮我吧~~~~~~谢谢了
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: 艳阳天2005 九月 02, 10:15:20
是第6关啊死亡之城啊,是通过裂缝爬到那个地方的,然后墙上有一个小口,通过小口就能看到对面有一扇门上有一个小红点,要用爆破弩打掉它,才能开这扇门,可是我不知道为什么打不掉
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: 风水先生2005 九月 02, 10:19:21
别用爆破弩,用普通弩
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: 278393272005 九月 20, 17:58:32
那个小红点不需要打掉,那是打不掉的,你就打一下就可以,就会有一扇门打开的。
标题: RE:RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: rainbow2005 九月 20, 18:01:20
引用下面引用由278393272005-09-20 17:58 发表的内容: 那个小红点不需要打掉,那是打不掉的,你就打一下就可以,就会有一扇门打开的。

正解!

标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: 天水蓝2005 十二月 14, 17:04:43
是哪里的哪扇门打开了?能说得详细一点吗?:ninja:
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: 劳拉爱我2005 十二月 14, 17:12:42
是就是你冲斜坡的那扇门啊,本来那个坑是被门挡着的
这里你不是已经玩过了吗?
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: 天水蓝2005 十二月 14, 17:13:23
哈,知道了知道了,谢谢:D
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: lara20062005 十二月 17, 22:28:18
引用下面引用由风水先生2005-09-02 10:19 发表的内容:别用爆破弩,用普通弩
这小红点嘛,聪明的劳拉可以不用普通弩,就可以让那扇门自动打开,哪位高手能来解一下这道题呢?
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: rainbow2005 十二月 17, 23:11:07

引用下面引用由lara20062005-12-17 22:28 发表的内容: 这小红点嘛,聪明的劳拉可以不用普通弩,就可以让那扇门自动打开,哪位高手能来解一下这道题呢?

用左轮啊。

标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: lara20062005 十二月 18, 00:10:14
引用下面引用由rainbow2005-12-17 23:11 发表的内容:<P> </P><P>用左轮啊。</P>
劳拉为节省弹药,不使用任何武器。
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: TombCrow2005 十二月 19, 07:51:56
用头撞!!:D :D
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: lara20062005 十二月 20, 21:23:43
引用下面引用由TombCrow2005-12-19 07:51 发表的内容:用头撞!!:D :D
用头撞???老大真会说笑话~~难道让劳拉再做一回"劳山道士"吗?

还是提示一下吧!免得让人看了还以为偶在开玩笑呢~~

提示:这也是一种另类玩法,劳拉是否可以借助什么呢?
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: lara20062005 十二月 23, 20:53:04
一道晕题,大家来猜,论坛上下,高手云集。

已经提示,无人揭晓,解开此题,全凭智慧。

真的这么难解吗?

看来要请真正的"福尔摩斯"来解此题了~~  :D :D

还是再提示二点吧;[1]  要解此题非得去实地考察一回,否则单凭想

                                          象是猜不出来的。

                                   [2]  可运用"三国演义"中的"妙计",此题不解自破。

标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: rainbow2005 十二月 23, 21:46:27
借用敌人的子弹吧?
标题: RE:第6关死亡之城中有一扇门上的小红点怎么打准
作者: 晓古2005 十二月 24, 10:03:42
不愧是资深玩家~~见多识广~~佩服::happy:
标题: Croft's Evolution
作者: TombCrow2007 二月 16, 19:01:23
Lara Croft's Evolution

From the outset Toby Gard, the creator of Lara Croft, had a very strong concept of who he wanted Lara to be – his goal was to make a very different kind of games character. A very real looking woman who would be in contrast to all other female games characters to date. Women in games had been limited to damsels in distress or dominatrix style vixens whose sole purpose was to be a tease. Lara on the other hand was going to be taken very seriously.

To begin, Toby's goal was to make a psychopath this super amazing dangerous killer that was extremely dangerous and from whom people would want to run away but at the same time she would be awfully polite.

The original in game model was made of 400 polys, and this was defined by the PlayStation's limited ability to draw frames per second, a decent number of frames had to remain for the background and the enemies. With this limited ability to draw and create Lara her physical attributes would have to be really exaggerated in order to make it very clear in game that she was a woman.

There were simply not enough polys to define Lara's joints so the original model had no toes, nor fingers, not even a mouth or jaw.

She was always meant to have long hair as well (she did in cutscenes, the Lara model for these was of a higher resolution of 800 polys), but hair required physics simulation and the team did not have enough time to create a programme to handle this so in game, Lara had a small bun. Lara's long hair did not appear in game until Tomb Raider 2.

Lara also started out as a munitions expert, she was meant to have a rocket launcher on her back and carry grenades. Due to technical difficulties, the grenades never made it into the game but were a welcome addition to Tomb Raider: Legend. Lara's signature weapons were also meant to be dual uzis but as these were not available until the end of the game, the weapon that everyone came to associate Lara with was her dual pistols.

She is built from 7000 polys, the Lara in Tomb Raider: Anniversary, can express mixed emotions, has a realistic and vastly expanded movement set. Her body moves fluidly and naturally and her hair has movement.

She looks real.

She also interacts dynamically with the environment, her clothes show damage and dirt, her hair and outfit become wet when she swims, her breath steams in cold air.

The moves that she can perform are still based around the original set but she can string multiple moves together and her athletic abilities have increased.

She will use backflips and rolls to dodge enemy fire, use handstands to climb ledges, she can also climb vertical poles, swing around horizontal poles and will also jump upon and balance, like a perch, on the smallest isolated platforms. 

Lara also has more kit at her disposal. A gadget that was shown in one of the original Tomb Raider cutscenes, the grapple, has now become a reality in game. Introduced in Tomb Raider: Legend, Lara can use the grapple to swing across chasms and pull objects towards her. For the first time in Anniversary, she can also use the grapple to climb walls.
标题: Re: Croft's Evolution
作者: TombCrow2007 二月 17, 22:31:57
托比-加德(Toby Gard),劳拉-克劳馥(Lara Croft)的创造者,在最开始的时候,就已经对劳拉这个角色的定位有了清晰的概念——他的目标是创造一个与众不同的人物。一位能够与其他女性游戏角色形成鲜明对比的、拥有强烈真实感的女性。女性在游戏中总是被限制为一些不幸的闺中女儿或居心叵测的蛮横刁妇,她们的存在只是被用于供人取乐和奚落。而劳拉,则将成为一个严肃的人物。

托比最初的目标是创造一个极度危险的冷血杀手,人们对她唯恐避之不及,但是,她同时又是个极具涵养彬彬有礼的淑女。

最早的劳拉形象草图中,劳拉是个冷血的攻击手。

游戏中最初的模型由 400 个多边形构成,这是由于 PlayStation 有限的图帧处理能力决定的。更多的构图需要留给背景和敌人。在这有限的多边形中,要展现劳拉的身体特征,必须使用非常夸张的手法来清楚地展示其女性身份。

显然,没有足够的多边形来处理劳拉的关节,因此,最初的模型中,没有脚趾,没有手指,甚至没有嘴和下巴。

她总是拥有一头长发(在过场动画中得到充分体现,并且劳拉的模型也更精细,由 800 个多边形组成)。

但是,but hair required physics simulation and the team did not have enough time to create a programme to handle this so in game, Lara had a small bun. Lara's long hair did not appear in game until Tomb Raider 2.

Lara also started out as a munitions expert, she was meant to have a rocket launcher on her back and carry grenades. Due to technical difficulties, the grenades never made it into the game but were a welcome addition to Tomb Raider: Legend. Lara's signature weapons were also meant to be dual uzis but as these were not available until the end of the game, the weapon that everyone came to associate Lara with was her dual pistols.

She is built from 7000 polys, the Lara in Tomb Raider: Anniversary, can express mixed emotions, has a realistic and vastly expanded movement set. Her body moves fluidly and naturally and her hair has movement.

She looks real.

She also interacts dynamically with the environment, her clothes show damage and dirt, her hair and outfit become wet when she swims, her breath steams in cold air.

The moves that she can perform are still based around the original set but she can string multiple moves together and her athletic abilities have increased.

She will use backflips and rolls to dodge enemy fire, use handstands to climb ledges, she can also climb vertical poles, swing around horizontal poles and will also jump upon and balance, like a perch, on the smallest isolated platforms. 

Lara also has more kit at her disposal. A gadget that was shown in one of the original Tomb Raider cutscenes, the grapple, has now become a reality in game. Introduced in Tomb Raider: Legend, Lara can use the grapple to swing across chasms and pull objects towards her. For the first time in Anniversary, she can also use the grapple to climb walls.
标题: Re: Croft's Evolutio
作者: ilovelctr2007 二月 17, 22:38:53
引用自: TombCrow 于 2007 二月 17, 22:31:57
女性在游戏中总是被限制为一些不幸的闺中女儿或居心叵测的蛮横刁妇,她们的存在只是被用于供人取乐和奚落。而劳拉,则将成为一个严肃的人物。
damsels in distress就是"落难女子"(idm)(a woman who needs help)啊~~你是成心这么译的吗?
编辑:另外,tease做名词是嘲弄别人的人,也就是the person who plays trick for fun. :tongue3:

PS:论坛变得好慢~ :icon_scratch:
标题: Re: Croft's Evolutio
作者: TombCrow2007 二月 17, 23:01:18
引用自: ilovelctr 于 2007 二月 17, 22:38:53
damsels in distress就是"落难女子"(idm)(a woman who needs help)啊~~你是成心这么译的吗?
不是~~
机器翻译+乌鸦润色,效果不错吧 :laughing11: :laughing11: :laughing11: :laughing11:
标题: Re: Croft's Evolutio
作者: 心有灵犀0072007 二月 18, 07:42:06
引用自: TombCrow 于 2007 二月 17, 23:01:18
不是~~
机器翻译+乌鸦润色,效果不错吧 :laughing11: :laughing11: :laughing11: :laughing11:
机器翻译?!你们用的什么翻译软件啊???
标题: Re: Croft's Evolutio
作者: ilovelctr2007 二月 18, 09:18:41
引用自: 心有灵犀007 于 2007 二月 18, 07:42:06
机器翻译?!你们用的什么翻译软件啊???
别听他瞎讲! :director: :bs:
标题: Re: Croft's Evolutio
作者: ilovelctr2007 二月 18, 09:28:31
嘿~我接着:




但是头发需要物理模拟,而开发团队没有足够的时间来制作一个处理物理模拟问题的程序,所以,劳拉只有一个小小的发髻。劳拉的长发直至在《古墓丽影2》中才得以呈现。

身为一名军事武器专家,劳拉本就应该背上一支火箭发射器,并配有手雷。然而,由于当时的技术困难,直到《传说》之前的几代都没能赢得手雷的大驾光临。劳拉标志性的武器也本该是一队乌兹,但由于直到游戏尾声之时,乌兹才得以出现,于是,一谈到劳拉,人们最先想到就是她的那对标准双枪。

如今的她由7000个多边形构成(7000个???? :icon_scratch: :icon_scratch: :icon_scratch: ),《古墓丽影:周年纪念》中的劳拉能够表达复杂的情感,具备了更为真实而又繁多的动作系统。她的肢体运动显得更为流畅、自然,她的头发也能够飘动。

她看起来栩栩如生。

她还能与周边环境进行动态交互,衣服也会被划破,被弄脏,当她游泳时,头发和外套会变湿,身处严寒之中,呼吸会变为蒸汽。

她所能表演的动作仍旧以原先的设定为基础,但她可以将多种动作串在一块,她的运动技能也将得到提升。

她会借助后跳和翻滚来躲避敌人的枪林弹雨,通过倒立来攀上台阶,她还能攀爬竖杆,荡在横杆上回环,还可以表演燕式跳跃,并像鸟类栖息在栖木上一样在很狭小的平台上保持平衡。

劳拉同样也拥有了更多可供其支配的工具。其中就有一件在《古墓丽影》初代中亮过相的小玩意——钩抓——如今变成了游戏中的实用工具。在《古墓丽影:传说》中,劳拉就能借助钩抓来荡过深坑,把前面的物体给拉过来。在《古墓丽影:周年纪念》的一开场,她也能够利用钩抓来爬墙。




引用Women in games had been limited to damsels in distress or dominatrix style vixens whose sole purpose was to be a tease.
这句我给改了:

女性在游戏中总是被限制为一些落难女子,或是一些居心叵测的蛮横刁妇——一群生来只为欺压他人的虐待狂。

编辑:还有啊~"劳拉"    "克劳馥"之间是个分隔点,表老用短划线。在半角+中式标点输入法下,直接按Shift +2(@)就行了。
标题: Re: Croft's Evolutio
作者: ilovelctr2007 二月 18, 09:33:52
说起来,网站里英语最厉害的家伙是回不来了。MS他在我来这儿之前就走了。

PS:一大早的,人怎么都没啦?都去拜年了?呵~~
标题: Re: Croft's Evolution
作者: TombCrow2007 二月 18, 18:12:58
编辑:还有啊~"劳拉"    "克劳馥"之间是个分隔点,表老用短划线。在半角+中式标点输入法下,直接按Shift +2(@)就行了。
==
我用的输入法跟你不一样~
没圆点的
标题: Re: Croft's Evolution
作者: TombCrow2007 二月 18, 18:54:52
http://www.gmly.info/news/read.php?240
标题: Re: Croft's Evolution
作者: TombCrow2007 二月 18, 19:09:59
小i 你也喜欢自由发挥哟 :laughing11:
我先去郊区一趟,两三小时后回来 :cat:
标题: Re: Croft's Evolution
作者: TombCrow2007 二月 19, 02:36:42
这一篇也不错~
http://www.tombraideranniversary.com/throughtime_01.asp
标题: Re: Croft's Evolutio
作者: ilovelctr2007 二月 19, 10:34:01
引用自: TombCrow 于 2007 二月 18, 19:09:59
小i 你也喜欢自由发挥哟 :laughing11:
我先去郊区一趟,两三小时后回来 :cat:
以前翻译的时候从来不自由发挥,不过现在领悟到了如果不自由发挥,有些东西就会译得比较生硬~~ :sad7:
所以在法国鸟的熏陶之下~~...... :tongue3:

引用编辑:还有啊~"劳拉"    "克劳馥"之间是个分隔点,表老用短划线。在半角+中式标点输入法下,直接按Shift +2(@)就行了。
不是Windows XP中文版? :icon_scratch: 还是法语键盘的问题?
标题: Re: Croft's Evolutio
作者: ilovelctr2007 二月 19, 11:20:42
引用自: TombCrow 于 2007 二月 19, 02:36:42
这一篇也不错~
http://www.tombraideranniversary.com/throughtime_01.asp
吃好中饭去一趟上海书城,晚上回来后再看。 :cat:
标题: Re: Croft's Evolution
作者: TombCrow2007 二月 22, 22:53:55
哇,这一页真不错
Thank you for visiting my TOMB RAIDER page.
I took the following photographs at the GAME ON Exhibition in London (Science Museum - 10/Dec/2006).

If you are a TOMB RAIDER fan then you may be interested in the Lara shrine that was part of the exhibition.
I found the Game Design document (Version 1.3 - 20/March/1995) very interesting and I hope that you do to.

http://www.blueskiesxxv.com/TR.html