菜单

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts 菜单

Topics - TombCrow

#1
不知道是否稳定,发现问题请留言
还有需要什么功能也可以提,我看看有没有合适的插件可以用 :tongue3:
#2
Trle.net因为服务器被攻击(黑客试图攻占他们的服务器用于发送大量垃圾邮件),不得不决定彻底重装整个网站。
Trle.net在几天前备份过一次,不过网站的全部功能要完全恢复,估计还需要一段时间。
#3
写完了挪主页。
#4
http://gmly.info/?p=5966

顺便问句,有人能把游戏里的地图抠出来弄个大的么?
#5
未完,烂尾可能99%
另:楼主身为跑题王,帖子里不跑题是不可能的

#1 秀主线
#2 秀支线
#3 秀下限

劳拉镇楼,自称御用专业截图大师(真的是她自称的)飘然而至截图

#6
我想敲野猪来着,结果跟丢了......
劳拉跑得真慢啊 :dontknow:
#7
不要通过关的,是那里刚开始的存档......

编辑:已到手 :icon_salut:
#8
如图,研究基地那里,对面也有一个挺好拿的,这个怎么过去拿。。。。
#9
玩了两个晚上,说下总体印象 :thumbsup:

游戏气氛渲染不错,有些部分特别是前期一些场景很有紧张感。[spoiler]后面劳拉老油条了于是相比前期也就紧张不起来了。[/spoiler]

对剧情暂时没有太多想法,到目前为止只觉得是非常浅显的一个故事(邋遢少女成长记......),估计不如8代深(8代多重意义上的"深" :dontknow:)。就现在的感觉,我觉得剧情一般。

流程因为自己也不知道玩到现在玩了多少,所以长度不好判断,因为不是冲着主线走的,打完了就会四处搜罗各种东西,支线墓穴也会去,这样下来感觉还是张弛得当,没有饼所说的敌人太多战斗太多杀人太多的感觉(我杀鸟更多)。

挑战墓穴貌似一共有[spoiler]7[/spoiler]个(?),我现在好像是去了[spoiler]4[/spoiler]个,谜题难易适当,构思比较巧妙,无论支线还是主线的谜题照旧很物理,没有神神叨叨的东西,不过比三部曲中"强加"的物理谜题感觉自然流畅得多,水准明显上了档次(或者就是三部曲中的"谜题"太不像样了)。

动作和探索我认为比例适当,并没有传闻中本作"动作场面过多探索解谜过少"的感觉——我玩的不是冲着主线走的,不知道这是不是原因所在。

暂时就说这些。总体印象 :thumbsup:
晶体做得最好的一个古墓无疑。

最后秀一下劳拉的肌肉和我的锯齿......
#10
古墓丽影三部曲 / 亚特兰蒂斯和洋中脊
2012 十一月 26, 09:53:53



[美国]蕾切尔·卡森的《海洋传》 Rachell CARSON, THE SEA AROUD US
#11
好久没来了,看到最近的关卡教程编写计划,我也抽点时间把今年的经典关卡整理到分站去好了
我是把分站看做资料库的,所以不太倾向于把全部的关卡都更新到分站
那么,大家来推荐一下今年的经典关卡吧,顺便可对喜欢的关卡制作一些说明、心得、介绍,或者各种形式的攻略
当然,即使关卡并不经典,如果你已经写了攻略的,也可以提到到这个帖子里,我大概周末可以开工~

然后我试着写一份百科编辑教程吧。。。希望以后大家能够直接把攻略教程之类的放到关卡百科(关卡分站)
你甚至可以直接在百科里慢慢编辑的,图文攻略还能再放一份word/pdf/txt文档供下载

暂时先说这么多,大家来推荐关卡吧~~

关卡百科:http://trle.gmly.info
#12
http://trle.gmly.info
http://wiki.gmly.info

临时开出,并不稳定,只是给有需要的各位看资料用。
由于中文站域名没有恢复,因此自制关卡分站绝大部分图片和附件是链接失效的,这个只能等中文站完全恢复了。

费茨的邮件:
临时在我这里架了一下,但是网络访问每12小时需要重新登陆一次,凌晨4点自动断开,所以不算稳定。我可以尽量多刷新。

------------------

关于自制关卡分站

关于自制关卡分站的浏览,可以参考"如何编辑"条目
(这种编辑方式正是为了便于浏览的,尤其是标签首字母的设置)
http://trle.gmly.info/index.php?doc-view-233#5

注意
虽然可以使用中文站的论坛账号登陆关卡分站,但请不要去编辑现有词条,因为这个服务器只是临时搭建供浏览资料,现在的编辑很可能不会被保存。
有编辑词条的欲望,还请留到中文站完全恢复后释放吧:lol
#13
德国杂志搞出来的
http://www.bravo.de/online/render.php?render=000868&PHPSESSID=a30681c3630f2a2a4da659c406197d77

那个logo不知是不是杂志社自己搞的

#14
古墓丽影三部曲 / 关于壁纸……
2008 一月 16, 03:34:54
新闻里没说......
Game Wallpapers 那个网站不付费是不能看到高清壁纸的 :dontknow:
fz 你看看是不是把这个信息加进去吧,我就先这么忽悠着读者了 :evil7:

编辑:算了~~新闻那篇我自己编辑了一下



附件放上两张高清版的
一张是 Game Wallpapers 放出的原始版本,另一张是 trc.com 切掉 Game Wallpapers 底部 logo 后的版本(TRC 也干这种缺德事啊 :laughing4:

八卦:劳拉的指甲可真脏 :sleepy5:
#15
法语杂志 PSM3 的报道算是网上流传的第一份完整的TRU报道了,想不到附加的DVD中还有这些好东西。
PS:PSM3 文字报道中文译本

http://union.bokecc.com/flash/player.swf?videoID=53214_1531294&autoStart=false&share=true

这个记者是 PSM3 的首席记者/纂稿人~

大意:
第一部分-宾馆
【这里是Eidos接待我们的地方,我们将告诉大家Eidos这次展示的情况。这是在墨西哥的梅里达,展示就是在这里进行。我们在这里会呆上一两天,像度假吧?可事实上不是这样,大部分时候我们都在宾馆闭门不出。】
【我首先给大家看看这家宾馆,然后再看看古墓丽影和墨西哥古迹,之后去一下海滩。这是非常有趣的一次展示(我认为指的是这张DVD的内容特殊,而不是说Eidos的展示很特殊),很少有这样(报道游戏)的。】
【我先给大家快速浏览一下这家宾馆,然后再来看看游戏。不过先说一句,我们不会对游戏做太多的介绍,因为它还最多只是个alpha级别的测试版,(制作方)不愿意让它过于曝光。】
接着一边展示宾馆布置,一边在夸这地方好~
向Eidos布置的会议室走去,一边解说工作人员在布置会场:搬桌子椅子等
走向会议室(Eidos的古墓丽影展厅)镜子,夸这宾馆好,同时说不会在这里呆很长时间,两三天后就会回国

第二部分-截图
这一部分现在看来已经没什么新鲜内容了,但在它释出的时候(继PLAY之后的第二份古墓丽影8报道)还是有不少新东西的。包括提到了加速跑和超级跳,瞄准系统,随心所欲的移动,各个方向的跳跃,环境中的物体的使用,敌人,徒手格斗,新型抓钩,雨,等等。不过有个其他报道没有提到的新内容是,劳拉的庄园非常重要。
之后前往梅里达附近的玛雅古迹乌斯马尔访问,也不知道是谁给这个记者摄影的(难道是他PCJEUX的同胞?)......
不过他说游戏从乌斯马尔的场景汲取很大的灵感(当然也提到了晶体动力派人专门去拍照了),一些地方和乌斯马尔非常相似。这个我可看不出来 :dontknow:
(乌斯马尔的金字塔非常陡,不易攀爬——你听摄影的那位气喘吁吁的声音就该知道了。我觉得乌斯马尔最大的特点就是那个陡峭的金字塔,站在下面仰望塔顶据说是颇为震人心魄的。但TRU的截图里面似乎没有这样的建筑。从目前情况下,TRU是在一些装饰上参考了乌斯马尔,建筑风格并不像是来自那里。)

第三部分-海滩
这一部分,这个记者在墨西哥海滩找劳拉(......)
遇到男人就问:你知道劳拉·克劳馥在哪里?
遇到女人就问:你是劳拉·克劳馥不?
:dontknow:
还是西班牙语法语英语一起上 :dontknow:
大部分回答否,不过也有人跟他恶搞 :tongue3:
#17
注意:此帖已不再更新,其内容仅涵盖2008年初对于古墓丽影8的第一轮报道。后续报道和资料,请参考下面给出的"古墓丽影8百科页面"和"古墓丽影8游戏报道"两处链接。


古墓丽影中文站资料

古墓丽影8百科页面
古墓丽影8游戏报道

国外杂志专题报道:
(扫描图来自 TRF.com

英语杂志 PLAY
报道中文简介
首批截图和相关讨论

法语杂志 PSM3
全文中文译本
DVD内容讨论
Aurelien52扫描:



波兰语杂志 CD-Action(32楼)
内容简介
Pietras扫描:


法语杂志 PC JEUX(47楼)
内容简介
zizou扫描:
http://i149.photobucket.com/albums/s71/Ziyed13/de31001.jpg
http://i149.photobucket.com/albums/s71/Ziyed13/page2.jpg
http://i149.photobucket.com/albums/s71/Ziyed13/page3.jpg
http://i149.photobucket.com/albums/s71/Ziyed13/page4.jpg
http://i149.photobucket.com/albums/s71/Ziyed13/page5.jpg
http://i149.photobucket.com/albums/s71/Ziyed13/page6.jpg

德语 CBS
Anthony-German扫描:


瑞典 Level 21(61、62楼)
george_croft扫描:


葡萄牙 Maxiconsolas(70楼)
just croft扫描:


#18
http://www.planetlara.com/underworld/article0003.asp
这不是PLAY的报道,而是国外网站planetlara的总结
有空的朋友可考虑帮忙翻译一下~~

( BENEATH UNDERWORLD )

Speculation of near enough everything around the new Tomb Raider was at an all-time high this week when American games magazine Play released the online version of their world exclusive a week earlier than planned. The magazine went into great detail about the realistic new effects we are in store for.

So what exactly can we expect from Lara's eighth expedition (Crystal Dynamics' third installation to the series)? Well so far we know that Tomb Raider Underworld is a continuation of Legend. Lara will travel across the globe to various locations, one of which being Southern Mexico where she will explore Mayan temples... Naturally. But wait, there is more! Lara is much more realistic this time around. Well, ok that was a given, this game *is* being made for next gen consoles but her realism runs much deeper than just her aesthetic qualities.

The next gen system has opened many windows for the Crystal Dynamics team; now that the series has left the technological achievements of the 'current gen' consoles of the 90's firmly behind, Crystal Dynamics are able to concentrate solely on the higher quality aspects of the game, hopefully making for a better and more in-depth adventure.

A brand new system has been developed for the game. This system not only gives much more realism to Lara herself but also to her surroundings and foes, after all, what's the point in looking human if your surroundings are less than realistic? For the first time ever Lara's animations are lush and seamless thanks to the inclusion of motion capture. No more dodgy jumps and obscure shimmying, Lara really will move like a human.
     
Rain cascades gently down Lara's body         

As well as allowing incredible realism in Lara's movements the system also allows Crystal Dynamics to develop upon the little things that add even more realism to the environments. Torrential rain, clouds and even a good thunderstorm coupled with a healthy dose of lightening are just some of the improvements to the vast new environments.  The complexity of the system means that it is now more intelligent than it previously was, in a sense the system has a memory. As Lara slips on the wet ground, her knee hits the muddy floor. Mud is left on her knee waiting to be washed away by the gently pouring rain (which, incidentally gently cascades down Lara's body like never before).

This complex new system allows room for features that have been requested for years. The enemies you choose to gun down will no longer vanish; neither will the structures and objects you
          
decide to desecrate. With the introduction of this new system, we think the player will more than likely be forced to consider the effects before damaging certain parts of the environment, or suffer the consequences. A way in which this could work is, firing at a pillar may cause it to fall blocking your route, which could cause you more trouble than you need! Although this hasn't been at all confirmed it would be an interesting feature to include and would help to make the game less linear.

These lush new environments wouldn't be complete without an injection of foliage here and there and guess what? Lara knows how to tackle it this time around! As well as having a much more intelligent engine, Lara seems to have learnt a few new tricks in her year off. She is now able to shield herself from her surroundings. As she sprints her way through heavy foliage she will not only shield her face but brush it away as she makes her way through.

Combat has stepped up in this game with Lara being given the ability of hand to hand combat to help ward off unsavoury enemies, although if a swift kick to the groin isn't doing the trick Lara has her arson at hand. This time however, she is able to aim at more than one target at a time. The dual aiming has finally made an appearance! Little is known at present about Lara's arson in this game although so far it is suspected that she will be equipped with twin pistols and grenades.

Even less is known about the bottomless backpack which made a welcome return in Tomb Raider Anniversary, however with the new slant on realism trying to be achieved by Crystal we'd say they have laid the bottomless wonder to rest. It has been hinted at that Lara will no longer be collecting medipacks, they no longer exist. If this is true how she will heal is a mystery, perhaps the suggestion from Tomb Raider Legend that Lara should heal using the plants in the environment will play a part in this game...
In true Crystal Dynamics style we can expect to see a healthy number of outfit changes both throughout the game and on the re-play. Based on imagery we have seen so far Lara no longer has her headset, which will probably come as welcome news to most of us. Exactly how Zip and Alistair will fit into the game is yet to be seen.

Of course, we will have more information on Tomb Raider Underworld for you when we demo the game in a few weeks time. For now prepare for Play's exclusive on Tomb Raider Underworld in their December issue, due for release next week.
#19
古墓丽影三部曲 / 玛雅和玛雅相关
2007 十二月 15, 03:33:26
本帖不收集纯转载的资料

他处转贴的资料以及相关讨论请到这里:http://www.gmly.info/bbs/index.php?topic=33552

百科的内容也不赘述:百科-地理与文化-玛雅
-----------------------------------

总体来说墨西哥南部,直到巴拿马地峡为止的区域称为中美文化区。这一地区先后诞生了许多灿烂的文明,其成就令人至今惊叹。中美文化的特点就是相互渗透交融,地理界限模糊。但是不同文化间习俗、文化成就、民族风格等区别还是比较明显的。



按年代先后大致开列名单如下:

奥尔梅克/Olmec:存在时间约为公元前1200年~公元前400年。奥尔梅克(Olmec)分布在墨西哥湾,在阿兹特克语中意为"橡胶土地上的人"。奥尔梅克文明是中美地区最早的文明,是后来各种中美文明的源头。其艺术风格从墨西哥湾直到哥斯达黎加南部广泛传播。在奥尔梅克社会已经出现了文字以及横线和点构成的数字系统,并以金字塔为仪式中心。在奥尔梅克社会,也出现了等级区分。

提奥提华坎/Teotihuacán:这个文明分布于墨西哥中部,墨西哥城东北。其影响力向南延伸到危地马拉。该文明的最大成就是建造了提奥提华坎城。提奥提华坎城是第一个大型中美洲都会,拥有太阳金字塔和月亮金字塔。提奥提华坎独特的建筑和艺术风格后来被其他文化所仿效。公元前200年出现,公元750年突然灭亡。

玛雅/Maya:见下文。

萨波特克/Zapotec:与玛雅文明同期出现,阿尔班山(Monte Alban)为其宗教中心。

托尔特克/Toltec:托尔特克发源于墨西哥中部,首都为图拉(Tula)。托尔特克这一名称来自阿兹特克语,意思是艺术家或工匠。阿兹特克人相信,托尔特克人是更早、更高级的种族。托尔特克拥有尚武传统,经济发达,并对阿兹特克文明影响很大。托尔特克文明崛起于公元900年的后古典时期,在1300年左右衰落。

阿兹特克/Aztec:中美地区除玛雅外最著名的文明,紧邻玛雅的西边界。产生时间比玛雅晚,约14世纪出现,16世纪被西班牙人征服。阿兹特克人称他们自己为墨西加(Mexi'ca),这是现在的墨西哥的来源。据说,阿兹特克人的祖先根据太阳神的指示往南寻找新的家园。太阳神指示他们,只要见到鹰叼着蛇站在仙人掌上,就在那地方定居下来。于是阿兹特克人在看到这一形象的地方建造了城市,由于是在湖中,他们为此建立了一个人工岛。1325年阿兹特克人建立的这个新家园叫做特诺奇提特兰(Tenochtitlán),即现在的墨西哥城中心。
#20
古墓丽影三部曲 / 古墓丽影8游戏截图
2007 十二月 14, 20:47:01
本帖撤销置顶,查看全部图片请访问古墓丽影中文站图库:
http://www.gmly.info/index/modules/xg2.1/engine/main.php