As for me personally the Last Revelation is the most interesting Tomb Raider game. I got this idea to analyze its locations and where the creators got inspired from. I will see how far I will come in doing this as the game is huge and varied in locations. All of the text is combined information I found on the Internet and is adjusted accordingly. I will post random things from the game but we start with the opening of it:
对我来说,《最后的启示》是最有趣的《古墓丽影》游戏。所以我有了分析游戏中的地点及其出处的想法。我将看看自己能做多少,因为游戏很大,而且地点各式各样。所有的文字都来自于对互联网上资料的组织与整理。我贴的各个地点的顺序是随机的,但我们将从游戏的起始处开始:
The Title Flyby
标题界面的动画
I always wondered what that mysterious structure in the middle of the mosque's courtyard should be as you don't see it in the game itself. Only pieces of this flyby you can play in the extra Times Level. Well it is the Qubbat al-Khazna meaning the "Dome of the Treasury". It is an old structure located inside the courtyard of the Umayyad Mosque in Damascus, Syria. Octagonal-shaped and dome-capped, it rests at lofty height upon eight recycled Roman columns in the west of the mosque's courtyard.
我一直好奇那个位于清真寺庭院正中,且不能在游戏中玩到的奇特建筑是什么。在附加关卡《泰晤士报》中,这个标题动画也只有几个小片断能玩到。好的,这个建筑叫"Qubbat al-Khazna",意思是"圆顶宝库"。它是个古老的建筑,位于叙利亚大马士革的 Umayyad 清真寺的庭院中。【译者注:Umayyad 清真寺,也叫"大马士革大清真寺"。由于是2011年叙利亚危机的起点,当年CCTV也翻译成"大清真寺"。】建筑呈八边形,上面有圆顶,高高的位于清真寺庭院的西侧的,围成一圈的八根罗马柱的顶端。
The Qubbat al-Khazna, also known as the "Bayt al Mal", "The House of Money", was commissioned by the governor of Damascus, Fadil ibn Salih, in 789 CE. There is no entrance to the building. The only access is by means of a ladder to one small side window. In the title flyby however it has four windows and the mozaik tree texture on it. The Qubbat al-Khazna is truly a "moneybox" in its form and original function.
这个叫做"圆顶宝库"的建筑,也被称作"Bayt al Mal",意思是"金钱房子",由大马士革总督 Fadil ibn Salih 于公元789年建造。这个建筑没有入口,唯一的进入方式是架梯子到侧面的一个小窗户。然而在游戏标题界面的动画中,这个建筑有4个窗户,和4个 mozaik 树的图案。【译者注:我不知道 mozaik 怎么翻译。】就它的形状和最初的功能来说,"圆顶宝库"确实是个"存钱罐"。
As its name would suggest it was designed to serve as a treasury. It held the charitable endowments of the mosque's trust. Beyond its physical inaccessibility, the building's eightfold exterior also symbolised the eight categories earmarked for the distribution of the mosque's funds. These were: the poor, the destitute, the bankrupt, travellers and the disabled, tax collectors, converts to Islam and non-Muslims who refrained from fighting, ransom for captives and lastly, the cause of Allah.
就像它的名字,这个建筑是被设计用来作藏宝库的。它存放着为清真寺募捐的善款。除了用作物理上的难以接近之外,这个建筑的八面体外形还代表着清真寺基金的八个使用方向。它们是:贫穷的人、赤贫的人、破产的人、旅行者和残疾人、收税的人、皈依伊斯兰教的人和制止战争发生的非穆斯林、作为解救俘虏的赎金、和最后一种:出于安拉的理由。
There is much more to tell about this structure and if interested be free to look it up. What makes me wonder, why did they choose this "Dome of the Treasury" for the title flyby? This structure is in Syria and not in Egypt! Maybe they used it because of its iconic status or it just fitted the games style. Anyway it is a good opener for the game that grabs your attention. Similar gorgeus structures that could have been used are the ones from the Mosque of Sultan Hasan (left) or the one from the Citadel (right). Both are builded in the city of Cairo.
关于这个建筑,还有许多可说的。如果感兴趣,搜索即可。令我好奇的是:为什么选这个"圆顶宝库"作为游戏标题界面的动画呢?这个建筑位于叙利亚,而不是埃及!用这个建筑,也许是因为它具有代表性,或者仅仅是因为它适合游戏的风格。无论如何,这是游戏一个很好的开端,因为它一上来就抓住了玩家的注意力。还可能被借鉴了的,与之相似的建筑有:来自于 Sultan Hasan 清真寺的(左图),和来自于 Citadel 的(右图)。两个都在开罗。【译者注:古4里有一关也叫 Citadel,不知跟这里说的 Citadel 是不是同一个,所以没把 Citadel 翻译出来。】
对我来说,《最后的启示》是最有趣的《古墓丽影》游戏。所以我有了分析游戏中的地点及其出处的想法。我将看看自己能做多少,因为游戏很大,而且地点各式各样。所有的文字都来自于对互联网上资料的组织与整理。我贴的各个地点的顺序是随机的,但我们将从游戏的起始处开始:
The Title Flyby
标题界面的动画
I always wondered what that mysterious structure in the middle of the mosque's courtyard should be as you don't see it in the game itself. Only pieces of this flyby you can play in the extra Times Level. Well it is the Qubbat al-Khazna meaning the "Dome of the Treasury". It is an old structure located inside the courtyard of the Umayyad Mosque in Damascus, Syria. Octagonal-shaped and dome-capped, it rests at lofty height upon eight recycled Roman columns in the west of the mosque's courtyard.
我一直好奇那个位于清真寺庭院正中,且不能在游戏中玩到的奇特建筑是什么。在附加关卡《泰晤士报》中,这个标题动画也只有几个小片断能玩到。好的,这个建筑叫"Qubbat al-Khazna",意思是"圆顶宝库"。它是个古老的建筑,位于叙利亚大马士革的 Umayyad 清真寺的庭院中。【译者注:Umayyad 清真寺,也叫"大马士革大清真寺"。由于是2011年叙利亚危机的起点,当年CCTV也翻译成"大清真寺"。】建筑呈八边形,上面有圆顶,高高的位于清真寺庭院的西侧的,围成一圈的八根罗马柱的顶端。
The Qubbat al-Khazna, also known as the "Bayt al Mal", "The House of Money", was commissioned by the governor of Damascus, Fadil ibn Salih, in 789 CE. There is no entrance to the building. The only access is by means of a ladder to one small side window. In the title flyby however it has four windows and the mozaik tree texture on it. The Qubbat al-Khazna is truly a "moneybox" in its form and original function.
这个叫做"圆顶宝库"的建筑,也被称作"Bayt al Mal",意思是"金钱房子",由大马士革总督 Fadil ibn Salih 于公元789年建造。这个建筑没有入口,唯一的进入方式是架梯子到侧面的一个小窗户。然而在游戏标题界面的动画中,这个建筑有4个窗户,和4个 mozaik 树的图案。【译者注:我不知道 mozaik 怎么翻译。】就它的形状和最初的功能来说,"圆顶宝库"确实是个"存钱罐"。
As its name would suggest it was designed to serve as a treasury. It held the charitable endowments of the mosque's trust. Beyond its physical inaccessibility, the building's eightfold exterior also symbolised the eight categories earmarked for the distribution of the mosque's funds. These were: the poor, the destitute, the bankrupt, travellers and the disabled, tax collectors, converts to Islam and non-Muslims who refrained from fighting, ransom for captives and lastly, the cause of Allah.
就像它的名字,这个建筑是被设计用来作藏宝库的。它存放着为清真寺募捐的善款。除了用作物理上的难以接近之外,这个建筑的八面体外形还代表着清真寺基金的八个使用方向。它们是:贫穷的人、赤贫的人、破产的人、旅行者和残疾人、收税的人、皈依伊斯兰教的人和制止战争发生的非穆斯林、作为解救俘虏的赎金、和最后一种:出于安拉的理由。
There is much more to tell about this structure and if interested be free to look it up. What makes me wonder, why did they choose this "Dome of the Treasury" for the title flyby? This structure is in Syria and not in Egypt! Maybe they used it because of its iconic status or it just fitted the games style. Anyway it is a good opener for the game that grabs your attention. Similar gorgeus structures that could have been used are the ones from the Mosque of Sultan Hasan (left) or the one from the Citadel (right). Both are builded in the city of Cairo.
关于这个建筑,还有许多可说的。如果感兴趣,搜索即可。令我好奇的是:为什么选这个"圆顶宝库"作为游戏标题界面的动画呢?这个建筑位于叙利亚,而不是埃及!用这个建筑,也许是因为它具有代表性,或者仅仅是因为它适合游戏的风格。无论如何,这是游戏一个很好的开端,因为它一上来就抓住了玩家的注意力。还可能被借鉴了的,与之相似的建筑有:来自于 Sultan Hasan 清真寺的(左图),和来自于 Citadel 的(右图)。两个都在开罗。【译者注:古4里有一关也叫 Citadel,不知跟这里说的 Citadel 是不是同一个,所以没把 Citadel 翻译出来。】