Tomb Raider Rocks

作者 TombCrow, 2005 十一月 29, 22:45:20

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TombCrow

PSM2 UK magazine issue 69 Christmas 2005

Tomb Raider Rocks

Lara Gets Back to What She Does Best Rading Tombs and Going Uuuuuh

Yes we\'re doing another Tomb Raider story , but man, it\'s going to be absolutely brilliant.  Forget Lara and her attitude from Angel of Darkness the cult of personality of the first lady of video games has taken a backseat to the actual action In the Legend.  Of course she\'ll still be there, squeezing her breasts together and pouting, but it\'s all about the combat, the puzzling and, most importantly of all, the Rading of tombs.  No more clumsy RPG sections or wandering about speaking to French peasants just running, leaping, crawling and letting out highly sexual Uuuuuh noises when you bump into a wall by accident.  Classic Rading with the modern edge, you know , to keep it feeling fresh and modern.  It has to progress as well as go back to what made the series so special in the first place.  No, not Lara\'s pointy polygonal breasticles, but solid well-designed platforming and braid bending conundrums.  As is becoming tradition with most games this year, legends features Resident Evil 4 and God of War style rhythm action sections, Lara tumbles across a crumbling bridge for example, which triggers an interactive cuts scene that you have to respond to in order to save her pert, lovely arse from the deathly spikes below.  She also has a new scanner device that she can use to scour the environment for hidden items and to gauge whether or not a path is laden with danger or safe to traverse.  Puzzles are reminiscent of the first game and involve giant statues, beams of light, rotating platforms and the like.  PSM reckons we loved Lara.  Okay, so she let us down with the last game, but we forgive her.  Well, almost Legend is her last chance, and if she screws that up and we are taking the kids and we\'re leaving.  Please, Lara... don\'t upset us again... please.  Extra notes: Sink or Swim: experience again the thrill of finding hard to do reach secrets and submerged ancient temples, Fantastic. Keeping an eye on things: the old problem of having to furiously check every nook and cranny for an item or a concealed switch has been remedied by Lara\'s new ability to spot useful or otherwise interesting items.  Walk past and her head will spin towards anything of note.  She also has a smart torch that automatically adjusts its illumination depending on how dark or light the surrounding area is.  Clever.  Devils in the detail: the lighting textures and architecture are all on amazingly realistic.  Blade to last goal in as ever, timing is crucial for traps like these.  Very Prince of Persia... Physics Degree: See how stuff splinters and breaks.  That\'s the new physics engine at work.

TombCrow

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