TOMB RAIDER LEGEND\'S XBOX 360 SPECS

作者 TombCrow, 2006 二月 08, 21:59:09

« 上一篇主题 - 下一篇主题 »

TombCrow

TOMB RAIDER LEGEND\'S XBOX 360 SPECS
Copyright 2006 //www.tombraiderchronicles.com

[ February 8th 2006 ]

Eidos has remained pretty tight lipped on the specs gamers can expect from Xbox 360 copies of Tomb Raider Legend - Lara Croft\'s seventh incarnation courtesy of acclaimed U.S. developer Crystal Dynamics, but IGN has teased the following technical data which confirms Lara\'s new choice of platform is most certainly Microsoft\'s newest console.

\"Lara\'s character features 24 MBs of textures alone and it contains 12 times the texture memory capable on the PS2. She\'s comprised of 20,000 polygons - so her model is entirely re-done from the ground up on Xbox 360. The Xbox 360 version delivers 480p and 720p, widescreen and full Dolby 5.1 surround sound.

\"Tomb Raider Legend on Xbox 360 boasts Normal Mapping, Specular Mapping, Diffuse Mapping, and special shaders. It\'s got Fernel Shader, an effect that shows off lighting effects when a light is shown behind Lara and highlights her shoulders, hips and other edges. She even has self-shadowing, meaning that when a beam of sunlight shines across her arm, her arm will cast a realtime shadow across her body.

\"And to top off the geek list of tech terms, the game delivers ambient occlusion: so that even when Lara is hiding in the shadows, the normal mapping still functions properly, showing off consistent highlights, shadows and skin and cloth surfaces.\"

Lara Croft\'s latest and most anticipated adventure, Lara Croft Tomb Raider Legend will begin shipping on April 7th in Europe and April 11th in North America on PlayStation 2, Xbox and PC with Xbox 360 and PSP versions to follow shortly after.

yew


TombCrow


yew

电脑中毒了,我把东西都删掉了。可是重新翻译的时候,居然发现一个笑话——这篇文章正好就是那篇IGN关于《传奇》的报道的摘要,而这两篇文章都被我选了。先把这篇全文贴出来,那一篇还有一段关于PS2和Xbox手柄的介绍没有翻译,先等我在网上查查手柄的资料再说。
《古墓丽影:传奇》XBOX 360版 SPECS
Copyright 2006 //www.tombraiderchronicles.com

[ 2月8日 2006 ]

Eidos依然对玩家就《古墓丽影:传奇》(劳拉·克劳馥特的第7次冒险,为美国开发团队"晶体动力")

的Xbox 360版作出的一些推测未置可否,但是IGN已经详细分析了其技术细节并由此推断劳拉的新主打平台

将最有可能会是微软最新的游戏主机。

"仅劳拉这个角色就赋予了24兆的材质,12倍于PS2上的材质体积(译者注:PS2的图像处理器内存已硬性

规格为4MB)。劳拉由多达20,000多边形组成——因此Xbox 360的她是整个地另起炉灶。 Xbox 360版分为

480P和720P两种显示格式,宽屏幕加杜比5。1环绕立体声。"

"《古墓丽影:传奇》的Xbox 360版提供了普通纹理映射, 镜面纹理映射, 扩散纹理映射,以及特殊阴

影类的光影效果。 Fernel阴影(我们今天才从晶体动力得知), 这是一种当光源处在劳拉身后的位置时

,突出她的肩膀,臀部以及其它边缘棱角光线的光照效果。 她甚至还有自投射阴影, 这就是说当一束阳

光照耀在她的手臂, 她的手臂就会投射实时的穿越她的身体的阴影。"

"更锦上添花的是,游戏还考虑了周围环境对光线的吸收效果: 因此即使劳拉躲在阴影里, 普通纹理映射

依然正常起作用, 呈现合理的高光,阴影,皮肤以及服饰表面。"

劳拉·克劳馥特最受期待的冒险, 《古墓丽影:传奇》的PS2版将于4月7日在欧洲开始装售,北美市场则

是4月11日, Xbox版,PC版,Xbox 360和PSP版将稍后。

TombCrow

多谢了,那就等你把那篇译好了一起发布吧^_^

TombCrow

xbox360试玩版有新消息了,这篇我就放到那里去~~