《传说》新图出炉

作者 TombCrow, 2005 七月 18, 17:46:07

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TombCrow

Lara Croft Online的一位网友扫描了一份杂志,上面有一些《传说》新截图~

\"http://img333.imageshack.us/img333/9580/gimscanpic114zn.jpg\">

\"http://img66.imageshack.us/img66/6050/gimscanpic219cv.jpg\">

\"http://img66.imageshack.us/img66/3522/gimscanpic313cq.jpg\">

\"http://img66.imageshack.us/img66/81/gimscanpic412gk.jpg\">

^^ Note the personal lighting device!

\"http://img66.imageshack.us/img66/7259/gimscanpic510ff.jpg\">

\"http://img66.imageshack.us/img66/8860/gimscanpic615dy.jpg\">

\"http://img66.imageshack.us/img66/5527/gimscanpic712ax.jpg\"> 


来自 - Game Informer Issue 148 @
http://www.laracroftonline.com/\" target=_blank>//www.laracroftonline.com

http://www.laracroftonline.com/cgi-bin/database/forum_posts.asp?TID=70&PN=1\" target=_blank>http://www.laracroftonline.com/cgi-bin/database/forum_posts.asp?TID=70&;PN=1


TombCrow

这位朋友还把杂志的文章打下来了

It\'s no secret that after a string of disappointing titles and a hight-profile film sequel that flamed out at the box office, Lara Croft has her work cut out for her trying to win back the hearts of her once-massive fanbase. However, with the franchise now in the able hands of Crystal Dynamics, Eidos is hoping that Tomb Raider: Legend will be a new start for the series.

\"What we wanted to do with Tomb Raider is get back to the roots, back to what the character was about to begin with,\" comments producer Morgan Gray. \"[We wanted to] get her off the abandoned streets of Paris and back into the tombs, back to the exotic locales, back where she belongs.\"

Recently, we got a chance to see a playable demo of the game in action, and were pleasantly surprised with the game\'s progress so far. It\'s apparent that Crystal Dynamics knows exactly where Tomb Raider went wrong, and has set about righting the ship by basically restarting the series from scratch.

\"This is 100 percent new code base. Having moved the franchise over to Crystal Dynamics, there is no aspect of previous code that\'s in [the game],\" reveals Gray. In terms of story, it\'s also a new beginning. \"We\'re sticking to the Lara legacy and her nythos,\" he continues, \"but this is not in any of the timelines of the previous games. This is a completely new storyline kick-off.\"

Watching the game in action, it looks as though the two major flaws that have dogged Tomb Raider since its inception are being addressed: frustrating puzzles. By taking a little apparent inspiration from Prince of Persia, Crystal has recast Tomb Raider\'s gameplay and level designs into a more intuitive package.

\"Most of our puzzles revolve around physics, Lara\'s weight, and applying force. Basically, [it\'s] realistic resolutions to the problems - getting away from random pulleys, switches, and pushing gigantic blocks,\" observes Gray.

So, much as in Prince of Persia, you\'ll usually be able to divine the solution to your problem by observing and interacting with the environment. In order to reach a high doorway, Lara can swing into a pillar to topple it (all objects in the game are subject to real physics) and then climb the rubble to her goal. This is made easier by one of her new gadgets, a magnetic grappling hook that can attach to metallic objects in the levels.

Speaking of gadgets, Lara\'s still equipped with her two most popular gadgets....meaning her dual pistols, pervert. Thankfully, the previously erratic targeting has been replaced by a new auto-lock mechanic that allows for taking down multiple adversaries at once. After you lock on to the main target, the AI will sense secondary targets, which will be assigned a face button icon onscreen.

Platforming has also been reinvinted, much to the relief of gamers sick of painstakingly lining up the steps and trajectory of every jump in previous Tomb Raider games. \"We\'ve eliminated the grid-based movement,\" comments Gray. \"You no longer have to be perfectly aligned to make the jump...she can sense when she\'s close to something and reach out with one hand and adjust.\"

Although any new Tomb Raider title must be approached with at least some skepticism, we\'re honestly pleased with what we\'ve seen of Legend so far. Hopefully Tomb Raider: Legend will be Lara\'s dramatic return to the top of the gaming world.

——Game Informer (Issue 148 August 2005).

rainbow


TombCrow


病态天使

为什么把辫子扎到上面去了。不习惯。。。

forlee


anni010101

COOL,我只能这么说。。。。。。。。期待ING