3代存档英文说明

作者 TombCrow, 2004 八月 06, 16:26:32

« 上一篇主题 - 下一篇主题 »

TombCrow

Tomb Raider 3

Level 01 Jungle        Lara 6B1

1 Start         2 Secret 1,2,3  3 zip 1         4 tiger,log
5 to crystal    6 secret 4,5    7 secret 6      8 clips, path
9 to zip 2     10 to pool      11 to level     12 to key
13 end

Level 02 Temple Ruins  Lara 8D5 Shot 10F, 23B1

1 Start         2 lever drop    3 to lever      4 to upper start
5 enter         6 secret        7 secret        8 secret 3
9 to levers    10 secret       11 lever        12 lever key
13 scimitars    14 keys         15 end

Level 03 River Ganges

1 Start         2 secret        3 quad          4 secret
5 paths         6 secret        7 secret        8 secret/end 1
9 key (path 2) 10 key          11 button       12 use keys
13 pickup       14 jump         15 end 2

Level 04

1 Start-right   2 past bldrs    3 block         4 drop to common
5 snake drop    6 to boss       7 last shot

TR305 South Pacific Level 01 Coastal Village
4 of 3 secrets possible.

1 start - turn right and swim to slab with key.
2 smugler's key - swim to far left side of lagoon.
3 to secret 1/4, jump hang, shimmy right, jump to ledge on right
4 path choice, go right and down ramp for "3 serpent stone" path or left
 into smuggler's building, leading towards bridge. Secret 2/4 and getting
 harpoon gun requires using smugglers building, afterwards 3 serpent stone
 path can still be used (to get 4 of 3 secrets). The down ramp path goes
 under the bridge mentioned in "5", "6", and "7" below, the Smugglers
 path ends up on this bridge, but Lara can drop off the bridge. Go into
 smugglers building, use key, drop into hole, after second drop, crawl to
 avoid trap. Once at water shoot native high above (pistols) and 2 crocs.
5 harpoon gun. next goal is to get to that crystal high above. From just
 above harpoon, jump and climb to first swing overhang, monkey swing
 across water, drop, go right, left and up, forward/left, action jump
 into crevice, get ammo, climb back out and backflip. Go to other end of
 path and standing jump action back over water to ledge under second
 swing, monkey swing to end, drop, right, to end, left, back up, standing
 jump on to long ramp, slide and jump to next path. Draw pistols, turn
 left, side step and shoot native (blow gun guy) high overhead (or get
 to crystal in time). Running jump with action to ladder, up, shimmy left,
 go to crystal. Run and drop to ledge below, shimmy left, exit to bridge.
6 to secret 2/4 just around the column on the ledges. running jump with
 action, up, turn left, running jump, turn right in mid-air, then jump to
 next ledge for grenades. Back to bridge, go across, left, roll, kill
 native, roll and crawl under spinning blades. Lara looks at light.
 Around to the right to button.
7 Press button to "turn off" alarm on near side. Now Lara can change path
 again: go across to crystal and drop down, or into water for fall into
 middle of 3 serpent stone path, or back to bridge and drop off for
 start of 3 serpent stone path (I use this one). Back to bridge, drop to
 ledge below near quicksand, jump to middle stone, then right and jump
 over quicksand to exit. Go left around big tree, and climb up, right and
 climb up, left and jump.
8 To serpent stone 1/3 and secret 3/4. Jump ahead and you can see the stone
 to the left. After stone, turn around and enter alcove for secret 3/4.
9 To serpent stone 2/3, standing jump to behind waterfall. It's easier to
 jump to and from waterfall from this ledge. Jump to middle ledge, then over
 to ladder and up. Go around and up next ladder. Turn right and climb up for
 health pack and view. Proceed ahead and to left towards door, up right side
 ledge, shoot native in doorway, then hop over, turn around, running jump
 action to higher ledge. Turn right, running jump to small triangular ledge
10 To serpent stone 3/3, it's just ahead. Back down to doorway, use three
 stones, and slide down to village. Kill native, slide down next slope, and
 take care of the locals and pick up ammo. Avoid quicksand in hut next
 to crystal. The trap door in the water nearby is eventual goal. Go up
 through narrow passage to approach quicksand, to the left is a ledge
 with pulley. Note, the ending destination is the treehouse nearby.
11 Turn pulley to close double trap doors over spikes that connect the two
 sides of village. Back through village, over the trap doors just closed,
 again, take care of the locals and get ammo.
12 to secret 4/4. Back to treehouse with ladder under it. Go past on the
 right and climb up. Path choice here, Lara can jump up and grab the thin
 edge between the two hut roofs just to the right, or use the treehouse to
 get to higher level. Enter hut with pulley.
13 Turn pulley to open gate over ladder to treehouse. Back down and climb
 into treehouse, go right to drop off ladder. Other door in treehouse opens
 automatically as Lara approaches (as well as platform nearby). Jump left
 onto platform, enter hallway, go right (kill native), right and exit,
 forwards and jump from roof to roof, around to the right and jump to
 overhead swing. Monkey swing to end of swing path, drop, hop over hut
 roofs, and enter doorway ahead.
14 Push button to swing up platform over flames in hallway (another native
  appears). Back to treehouse, then to hallway, jump over flames using
  platform, press button at end, but not the one on the left. Kill native,
 run past spinning blades.
15 Turn pulley to open the gate over the water entrance. Left and slide down.
  Proceed to water.
16 Dive into water, stay low to avoid croc, then up and out.
  Up ladder, over bridge, standing jump action to end.


TR306 South Pacific Level 02 Crash Site

1 start - follow map, but continue to corner
2 secret 1/3 exit quicksand, continue down, take care of raptor.
 Lara can veer right of plane and over ledge to kill dinos
 and temporarily save the soldiers (they'll get it in the end).
 Lara goes to back left side of plane near tail section.
 Take care of raptor on the way.
3 This is the start of a very long sequence to get on top of
 the plane, load "15" to see the shortcut.
 Hop back, running jump, turn around, standing jump action
 to ledge, turn right to face branch above. The goal will be
 to end up on this branch instead of under it. Standing forward
 jump action to grab under branch, monkey swing to end, drop.
 Go left on branch, then turn around, running jump action to
 grab side of trunk, climb up, turn left, jump up action to
 grab under branch, go to end, turn right a little, drop and
 press action in case Lara slides. If Lara slides, shimmy
 right and climb up. There's a climbable shoot ahead, to the
 right and below (camera should pull back).
4 Lara on the above the climbable shoot.
 Hop back action, climb all the way down, shimmy all the way
 left (under big rock), climb up, crawl through crevice.
 After on other side, climb ledge, then jump action to grab
 monkey bars. Swing on the bars all the way to back side of
 the center column in next room. Release and the re-press
 action quickly to grab climbable of column. Climb down as
 far as Lara can go without dropping her feet, then backflip
 to get to ledge with lever.
5 Pull the lever to raise the bars closest to exit. Grate on
 center column will also open up. Standing jump action back
 to center column, up, right, up onto small alcove. Turn
 around and face the sloped ledge just past the column to the
 right. Running jump action to ledge, the press action to
 grab edge. Shimmy right, and look up to verify a opening is
 directly ahead and above, pull up and backflip to lower
 central column. Turn around, standing jump action to ledge
 under entry to the "bar" room. Go around to left to lever.
6 Pull lever to switch bar path to allow Lara to go to 2nd
 lever alcove on far side. Around and climb up on entry ledge,
 turn around and jump action to grab bars. Cross to alcove with
 lever, pull the lever, then standing jump to lower central
 column, and standing jump action to lower entry ledge, go
 left and pull lever again to switch bar path back to central
 column. Back to the bars again, and swing past central column
 to far side, exiting the bar room (finally...).
7 Lara exiting the bar room. Pick the uzi ammo (the only reward
 for taking this long path instead of the shortcut), climb
 up on the ledge, proceed outside to edge, then running jump
 action to grab the branch and pull up. This is the same
 branch Lara started this sequence from. Walk onto the plane
 and drop down into the central hole.
8 Pick up the MP5, it'll come in handy for those pesky dinos.
 If Lara doesn't get the MP5 here, it also shows up in the
 small area mentioned in the next savegame (9) below.
 (Without enhancement, Lara would have about 630+ MP5 rounds
 by now, a few more if she kill soldiers and takes theirs).
 To exit plane, stand on the ramp facing towards the pilot
 area, and jump action, then climb to exit. Do a safety drop
 off the left side of plane. Drop into dark area just behind
 the tree nearby.
9 Proceed down hallway and go left to enter small area. Little
 mini-dinos will appear, take care of them. If you don't get
 the MP5 from inside the plane, it shows up in this area.
 Pull both levers in the alcoves in this area to exit.
 Continue towards waterfalls, and enter the tunnel to the
 right just before the bridge. Turn right near end of tunnel,
 (use flare if you need one here), and proceed into tree
 area. Take care of raptor, try to avoid soldiers (unless
 you want his ammo). The bridge will collapse, so it's useless,
 and swimming is risky with the Piranha for now. Climb up
 ledge near tunnel entry to this area. Turn around and take
 care of the raptor in the tree, (pistols or the MP5). Once
 Lara gets a "lock" on the raptor, hopping straight up can
 help while holding action will help. Climb up to and onto
 mossy wall above the ledge to near the top. Backflip
 and quickly release action, but continue to hold jump to
 end up on branch where raptor was. Walk and then jump
 to far corner (to the left), then standing jump action
 to next higher branch. Take care of nearby raptor.
 Walk towards end of branch, face the higher still section.
10 Standing jump action (mid air turn) for secret 2/3.
 Back down and then to end other branch with rope ahead.
11 Shoot rope (with pistols) to drop the raptor into the
 water below to keep Piranha's occupied. Drop into water
 pull lever to open grate to room on far side of river.
 Swim to side opposite where Lara entered. Climb up,
 and take care of raptors. Just barely enter room, (ominous
 music) and then exit to take care of another raptor
 (running back into river can be useful to avoid damage).
 Reenter room, grate will close. Go to far very dark corner
 to pull lever to re-open grate. Turn around, then pull
 lever ahead on the left to trigger 2 raptors (use river
 again if needed). Then pull final lever, 1 more raptor,
 and grate overhead opens. Up through open grate to get
 the first key.
12 Get the key, another raptor shows up, take care of it.
 Exit back to river, swim across to the right, and climb
 out. Head back to the plane area, but continue straight
 ahead past the plane and drop into tunnel somewhat hidden
 by sloped rock. Back out and down and take care of 2
 more raptor (try to leave the soldier alive for a challenge).
 To the right, climb up a ledge and turn around to face tree
 branch just visible below leaf cover.
13 Standing jump action to branch, pull up, then jump to next
 branch on right for secret 3/3. Back down and then slide
 down big slope and head to the right to large "crater".
 The second key is here.
14 Note the ledge just ahead with the small medkit. This is
 one of two "safe" places for Lara to deal with a T-rex,
 but this one takes longer, because it's blocked on one side.
 Getting the key, causes the T-Rex to appear, and also
 opens a grate on the far side on the left. Use run with
 jump and/or dashing to get to the tunnel/switch just past
 the now open grate. Turn around and take care of the T-Rex
 from inside the tunnel. Step out every now and then to get
 the T-rex to come back. After the T-Rex is finished, pull
 the switch to open a grate that's across and to the left.
 Go there and pull a lever to open the exit past the first
 grate tunnel, and also cause a raptor to appear above.
 Back to the first grate and exit, for a challenge, try to
 take care of raptor before he does in the soldier. This
 soldier will probably be the only survivor at the end of
 this level. Now exit back to the left side of the plane
 and jump up next to the "door" on the side of the plane.
15 This is the "shortcut" method for getting on the plane.
 Standing jump action to grab edge, shimmy left until
 Lara can pull up without sliding back. Hop to middle
 and then towards the hole, and drop down hole. Go to
 pilot area, turn around and use the two keys. Go to
 the back of plane and drop down either hole. Then
 to bottom front of plane, turn around and pull switch
 on the left. Then run down onto gun turret and press
 action to use the really big cannon. It's raptor arcade
 time, it's useless to try to save the soldiers, since
 the cannon or the raptors will get them. Note, there
 will only be three raptors present at any one time.
 Use left/right and up/down to position the cannon,
 action to fire. When the steady stream of raptors
 finally stops, then aim the cannon at the far upper
 left wall.
16 Fire the cannon to bust up the wall, this is the
 exit. Use vehicle exit to get off the cannon.
 You can go back to the T-rex area to visit the
 one lone survivor if you want. From the cannon,
 walk toward the exit via the plane's wing and
 hop over the river/waterfall. Get the crystal
 if you want it and then over to other section to
 exit.

TR307 South Pacific Level 03 Madubu Gorge
1 Start. Go left, frog is on high column, head towards
 water, frog crawls from column below. Drop down onto
 column, then next, then run drop to central column
 in river. Running jump action to far side slope.
 Two paths:
 1: "Non Secret" path:shimmy right, then jump/climb to right
 most column, press button to open trap door near start area.
 Back to start area, head to dark area under central building,
 climb up, and safety drop through trap door, leading to kayak.
 See savegame "6" to continue.
 2: "2 Secret" path (3rd secret is common). Instead of shimmy right
 on the far side slope, shimmy left. Drop and regrab to get the
 crystal below, press button to open trap door to get back on higher
 ledge. Look up, it's climbable, jump with action and monkey swing
 across river. Shimmy right past crevice, running jump over river
 corner to slope, shimmy right, pull up, jump into next room.
2 Facing gate to be opened. Continue down, Lara will take some
 damage sliding down onto spikes. Walk past spikes, go right
 go crystal, then ahead and drop down to button. The view beyond
 the nearby crevice is of the water and crystal mentioned in "7".
3 Press button to open gate from "2". To get back, there's are
 climbable sidewall at the spikes and at the second slope above.
 Exit out the gate. Another fork in the paths, Lara could jump
 across the waterfalls to her left, eventually jump/dropping down
 to a crystal on a bridge on the far side down below at water level,
 but there's a secret to be had. Instead, do a running jump to
 the ledge just in front of the left most waterfall.
4 To secret 1/3, walk through the waterfall. There's a frog and some
 goodies below. Forward jump action, swing across and then right and
 drop. Save game here, as next is a slide requiring a precisely timed
 jump with action to grab onto first column (pressing action sooner
 seems to help). Don't jump onto second (middle) column (Lara gets
 burned), instead, do a running jump action to the third column
 (Lara will "pick-up" the crystal in mid-air). Running jump, climb
 to exit this room. Go left to get small medkit. Turn around
 and exit to ledge over looking crystal and bridge mentioned in "3".
 Jump action and swing towards waterfalls. Drop at end of swing,
 crawl through crevice, and face left to see a climbable wall.
 Running jump action to grab and climb this wall. To Lara's right
 will be a sloped ledge leading to secret 2/3. Step left and face
 away from this slope for a backflip.
5 To secret 2/3. Backflip with action to land onto and grab ledge. Shimmy
 right and drop onto wooden platform. Jump over and get the goodies
 in the building, then get back to this wooden platform. Face the
 wall with sloped ledge overhead where Lara dropped down. Turn left
 to face two ledges just past a waterfall. The higher ledge is where
 Lara jumped to the climbable wall (at the end of "4") from.
 Save game here, as Lara needs to do a precise running jump action
 with a mid-air right turn to land on the lower ledge past the waterfall,
 while avoiding the sloped overhang in the way (be sure to press action,
 it seems to give Lara a little extra distance here). Climb up to next
 ledge, turn right, and do another running jump action to grab and
 climb back up the wall again. Proceed into the room to the left.
 Kill the crocs in the water below.
6 Drop into water and pull lever to open gate. Get into the kayak.
 My kayak tips: When in flowing water, use "reverse steering":
 to go left, aim the kayak to the right and paddle backwards,
 and vice versa. Paddling backwards reduces Lara speed, and moves
 the kayak to the left if it's pointing right, and vice versa.
 On waterfall sections, Lara needs to paddle backwards to slow
 the kayak's descent and avoid damage. When paddling against
 a flow, avoid contact with "walls", as this causes the kayak
 to be moved back with the flow. For quick steering when going
 forwards, use shift (walk) with left or right. To avoid hazards
 in flowing water, use the "reverse steering" technique, basically
 angle the kayak towards a hazard, and paddle backwards to
 paddle away from the hazard. Lastly, paddle over green ropes
 (2 of these on the way down), and avoid the red ropes.
 Back at the kayak, Lara exits down the chute, back paddle to
 avoid damage. At the chute end, aim left, but back paddle so
 the kayak backs up to Lara's right. Once past the chute, there's
 a still pool behind a waterfall, not sure what it's for.
7 Still pool behind waterfall, don't get out of the Kayak (Lara becomes
 fish food). Exit out waterfall and get the crystal ahead if you want.
 On the next drop, stay on the right (aim left and back paddle), but
 after drop, paddle forwards and left towards green rope to shut off
 "clippers". Save game here since taking the right fork after chute is
 tricky. Drop down next chute, again point left and back paddle to
 avoid damage. At chute end, take the right fork, this can be difficult,
 aim towards the right side of the right fork to avoid being swept into
 the left wall. In the calmer water, take the right fork again (avoid
 small red rope to the left). In the rapids ahead, use reverse steering
 and back paddling to avoid the red ropes. There's a green rope midway
 down on the far left that turns on a crystal over a column for later.
 After the rapids, its another drop with a crystal towards the right
 middle, again back paddle to avoid damage. Once you reach the calm water
 at the bottom, go left, and paddle up the rapids to another calm water
 area with a big chain in the middle. Then head to the right and follow
 the calm water tunnel, leading to secret 3/3.
8 To secret 3/3. Paddle ahead and get the crystal. Then back down to the
 chain/drain area. Paddle up the rapids and past waterfall into a still
 pool with a croc below. Exit the kayak and climb up ledge quickly.
 Shoot the approaching frog and then the croc (Lara will be coming back).
9 Exit this room, drop down, jump action to swing across water. Avoid the
 two fire breathers by waiting before swinging by. Drop onto ledge, then
 running jump to ledge on other side.
10 Rocket launcher. Climb up twice, then turn around and safety drop or
 climb down wall (don't know why it's climbable, Lara won't need to
 backtrack). Turn left, ahead near the waterfall are some goodies.
 Climb up into octagonal section and climb wall up and to the right
 onto ledge, then turn around.
11 Swing across the water, avoid the fire breather. At T intersection,
 left fork leads to some goodies, right fork to continue. After continuing,
 drop onto ledge then jump onto ledge next to spikes. Don't jump from
 corner closest to spikes, side step a little away (avoid spike damage),
 then running jump action onto far climbable wall. Climb up, left, then out.
12 Enter hallway, turn around, and drop down. Save game here, another
 action sequence. Run to ledge  and duck to avoid boulder, repeat this
 again. For the third boulder, aim a little to the right, and dash into
 the wall, then side flip left. Turn to face the flames, side step to left
 side of path and save game again. Jump from about one walking step away,
 over the flames then continue to ledge and duck to avoid boulder.
 The tough part is over. Exit this area out onto ledge. Jump to next
 ledge. Climb on wall to next ledge, crawl through crevice. Jump,
 running jump, jump down blocks to block with zip line.
13 Get crystal if you need it and return. Use zip, but drop off on first
 ledge to avoid damage. Drop to next ledge down. Running jump action and
 climb up far lattice. Shoot the frog to the right, go ahead until torch
 goes on and shoot next frog. Turn around, go back and right to lever.
14 Pull lever to pull the big drain plug in the big calm water area, and
 to open trap door in hallway where the torch was. Then down the trap
 door, and slide down back to Lara kayak. Take the kayak back to the now
 opened drain area. Even with back paddling, Lara will lose about 1/2 her
 health when she drops through the drain. She has to deal with three more
 crocs, but the second two can be avoided if Lara is quick enough. (I
 restored her health in "15" to make this simpler). Paddle the ledge
 with a gate beyond it, save game, and exit the kayak and quickly climb
 up to minimize croc damage. Then shoot the croc.
15 Drop down and swim ahead to pull a lever to open a gate and also release
 two crocs. After pulling lever, press roll  and swim just past ledge,
 then press roll again, swim up and climb out. If this is done just right,
 Lara gets out before the crocs get to her. Shoot the crocs if you want.
16 Exit the gate to end level.

TR308 South Pacific Level 04 Temple of Puna

1 Start. Take out the 2 natives and go right up the stairs.
 Another native waiting on ledge ahead and above. Climb out
 and continue up and around, 1 more native. Crawl through
 crevice.
2 Save game, razor discs and 4 buttons to push to open door
 on far side. Run towards either side to one of the blocks
 with buttons in them, aiming for the side of a block. Position
 Lara against the wall, and side step her so she's facing
 the seam between either edge of a block and the wall. These
 are the "safe" zones where the discs won't damage Lara.
 Just after the discs roll away, side step to press a button,
 and then run to next block's safe zone. After two buttons are
 pushed, Lara has to run and jump over/between the razor discs.
 Save game advised here. Jumping a little "early" seemed to help.
 I was able to run and line up to the side of the crystal,
 jump the discs, run through the crystal, and then to a "safe"
 zone on the far wall. After all 4 buttons are done, run to
 the now open area. Climb up the ledge and turn around.
3 Two "paths: Hard way: spiked ceiling coming down over three levers
 to open gate sequence. Hop back with action to stay near wall,
 release action quickly to drop and press action again to pull
 lever, turn right a little more than a 1/4 turn and run to
 next lever. Action to pull lever, roll, run left then right
 (about 1/8 turn each) to third lever, action to pull lever and
 turn left to exit. This sequence can be done with no damage if
 Lara runs into all the levers (no sidestepping). Easy way:
 hop back, slide down turn right, run to block and pull it out.
4 Lara's out with no damage and the ceiling's still coming down.
 Roll with action, then release action to drop down shaft.
 Exit and pick up small medkit. Go left down path and pull lever.
 Another timed sequence, a 2 giant boulder dash with a right
 turn in the middle. After pulling lever, roll and run/jump
 until you hear boulder, then dash out, and turn right
 as Lara exits and continue running, as there's another boulder
 on the way. If Lara misses the crystal, she can crawl under
 the second big boulder to get it (later). There are 3 natives
 ahead, take care of them.
5 pick up the small medkit, and continue back up the stairs.
6 To secret 1/1. Jump with action to grab invisible edge, shimmy
 left, pull up, and enter room. Get the goodies and the Desert
 Eagle. Safety drop back down, and go back down stairs and
 across to slope.
7 To the boss area, slide down, pick up the medkits. Choose
 your weapon (this savegame has all those extra rockets...).
 The boss is activated by the second step. Face this step,
 and then hop forwards onto it, then hop back, hop right,
 hop left, hop left, hop right, hop right, continue the
 left, left, right, right sequence, and during the hops, shoot
 the boss. With the right (lucky?) timing, it only takes a
 few rockets.
8 Pick up the 2nd artifact to end the South Pacific levels.

TR309 Nevada Desert

1 Start - take care of the local critters as Lara heads around
 to far side up narrow canyon. There's a pushable block just
 before climb up. At the first "slide", secret below.
2 To secret 1/3, hop back with action, shimmy right, and drop.
 Push the block (same as block in "1") to exit.
3 Proceed and watch jet go by. Next goal is to get on top of
 the black building. Jump to the right around the perimeter,
 at the last ledge, simply run off it to land on ledge below.
 Then running jump action over to ledge towards box, then
 proceed up onto box (snake on the way). Drop down box into
 water, swim to other end and exit. Proceed to ledge and then
 jump to the right around this perimeter and climb up ledge
 at end.
4 To secret 2/3, its the area to the right of the low crevice
 across the water. Running jump action to ledge/wall, then
 climb/drop down to crevice, and quickly shimmy right after
 grabbing crevice (avoid climb mode), pull up for secret 2/3.
 Drop into water, swim back to near waterfalls, climb up
 ledge on left. Then climb up next ledge, face right and do
 a running jump dive over water to ledge, right and another
 running jump to next ledge, right and a running jump action
 back across water, climb wall up and left, the drop on to
 ledge. This is where Lara entered this area at. Proceed
 around the perimeter to the right again, but this time
 climb up the wall after jumping over the water instead of
 going down to the secret 2/3. Continue around the perimeter
 on this side.
5 Jump and view two jets going by. The next goal is to get
 into the area above the two waterfalls ahead. There are
 multiple paths to get there. 2 paths just to get to the
 crystal on the other side of double slope ahead: 1- face
 right, then left side flip with action to grab slope
 and shimmy left; or 2-face right, hop back with action
 and drop to crevice, shimmy left, jump action onto wall,
 climb up, walk to crystal. Ignore the detonator to the right
 for now, going to the ledge near waterfall. Proceed ahead
 to end ledge, face right, left side flip action, shimmy left
 and pull up. Lara can also get here from pathways below, jumping
 and climbing up right side of wall with waterfalls and back
 flipping onto this ledge.
6 From this ledge, Lara can just do a running jump over right
 waterfall onto ledge inside, or face left, jump action grab slope
 between waterfalls, pull up and slide/jump to ledge next to
 left waterfall, face right and jump action to crevice, shimmy
 right, drop and slide/backflip onto ledge. Once inside,
 jump around perimeter and then over the water, and go to the
 area with "green" highlighting.
7 To secret 3/3. Crawl into corner, then climb into secret room
 and get the Uzis. Next continue upstream around water wheel
 building and climb up (snake and bad guy on the way). Go right
 and right again to the "dam" area.
8 Pull the lever below to open an underwater gate across from lever
 for some goodies. Go around the corner past the waterfalls,
 pull the underwater lever in the bottom corner here to open a trap
 door at the bottom between the dam waterfalls back up for air.
 Enter the trap door and pull the lever immediately ahead after
 entering (on a black wall) to open trap door at other end of water
 tunnel. Just a little further ahead, pull the lever on the right
 to open a yellow door in the room Lara's headed towards, and then
 continue up and into room. Go past the now open yellow door to
 the switch at the end.
9 Press the switch to change the water flow, start a water wheel,
 and raise an elevator near where secret 3/3 was. Slide down
 the dam's waterfall. Once again, there are two paths back to
 the "green" area. Lara can go down the now dry channel to pick
 up some goodies, requiring a few tricky jumps on the way, or
 follow the now wet channel (using the metal sides) back to the
 waterwheel building and climb back down. Find the cave near
 the green area.
10 Enter this cave and follow it to elevator (bad guy on the way),
 and get the detonator key in the elevator. Now Lara needs to
 get back to the detonator mentioned in "5". The shortest path
 back I found was to get back to the ledge in "6". Lara back
 tracks her way back to the ledge on the inside between the
 waterfalls with a series of running and standing jumps.
 Then facing left, a running jump will land Lara on the ledge
 I mentioned in "6". From here, hop back action to grab the
 edge, shimmy right to climbable portion under slope, then
 climb/drop/climb onto ledge just below. From this ledge, face
 right a little and standing jump action onto wall and climb
 up to detonator level.
11 Back the detonator, the only goodies down below I found were
 some flares. Use the detonator, side flip left to avoid boulder,
 the go down to the now blown up area. To get out, climb up ledge
 on left wall, turn right, standing jump action to next ledge
 up, roll, and jump around perimeter to the right and climb out
 to reach compound area. Slide down and go left around compound.
 Crawl into crevice and then face left.
12 Don't drop down, instead do a standing jump action to higher
 ledge, go right, climb up, proceed into water and pull the
 lever behind the dark column to open a yellow door in another
 area. You can ignore the lever in the silver tunnel for now.
 Go back to compound, and turn left again down the slope. Take
 care of the two snakes nearby.
13 Enter the now open doorway and press the switch inside to
 flood the room past that silver tunnel from "12". Then back
 up to compound (use a standing jump to get from lower block
 to upper block near slope), go right and ahead, crawl through
 the crevice again, and this time drop down. Continue on and
 crawl out to face 2 more bad guys. Climb into now flooded
 building using "ladder" on column on far side, and now
 pull the lever in the silver tunnel to open the yellow door
 in this building. Swim back from tunnel and climb up
 first ledge on left.
14 Do a running jump to enter compound. Go around and enter first
 building and take care of baddie in there. Exit and take care
 of 2 more. Enter next building heading towards blocks and take
 care of 2 more baddies. Hop onto the quad, and drive it up
 the ramp on the first building, stopping at the top, and get
 off the quad.
15 Pick up the card, then back on the quad and drive it back
 down. Off the quad, enter the first building.
16 Use the card in the slot. Roll around and shoot the final baddie.
 Enter the room on the left and press the switch to deactivate
 the electric fence. Go back to where I parked the quad and
 press the switch past the quad on the left to open gate.
 Back on the quad, then down the tunnel slope, turn left
 and go up the ramp to end level.

TR310 Nevada Level 2 High Security Compound
TR310A savegames "1" through "8"
TR310B savegames "1", "8" through "22"

1 Start. Jump back to trip beam, press look, when MP close, jump forwards,
 run out, roll, hop back with action and hang. Use look to see when MP
 goes down stairs and approaches. Pull up and press all buttons to
 release prisoners. Enter cell on opposite corner that was already open.
 Climb into opening, push block "1" forward, crawl around left, push
 block "2" ahead forward once, push block "1" on right twice back towards
 cell, then pull block "2" twice, back towards crawl opening, crawl back
 around right to secret.
2 Facing secret 1/2. Get medkit. Jump action to ledge above, then continue
 down long outside hallway. For first hazard section, walk to edge, hop
 back twice, then running jump action over razor wire to ledge below.
 Climb up, before second razor wire, face left, jump action, shimmy right
 past wire, climb up, go to end and drop to switch.
3 Press switch to open trap door. Back up on ledge, then climb down ladder,
 but not all the way, go left onto ledge instead. Go down hallway, and Lara
 falls through trap door, behind a deaf MP with no peripheral vision. Follow
 along behind until Lara can turn left and go behind radar screen to pull
 switch to open door back to Bay C prisoners, who'll take care of the MP.
4 Get MP's keycard, then go right and ahead to use card to open gate to
 Bay D. Ahead to end path, then left to button to open bathroom door.
 Across bathroom to button to open next door. Move 2nd block ahead on right
 to underneath hole and climb up.
5 Pull switch to close outer bathroom door and flood area. Down into to
 opening, swim to other opening and up. Jump over hole with flames (kitchen)
 below. Continue down and across long hall, use 2 running jumps to avoid
 pits, go right and drop into hole.
6 Press button to open door leading to Bay D, then go right and down and
 pull switch to turn off flames in kitchen. Back to the first button and
 climb out, and go back to kitchen hole and drop down.
7 Press button to open inner kitchen door. Don't press button on left first.
 Go ahead, u-turn to the right and press that button to open outer kitchen
 door to Bay D, then go back and press that button on the left, and run/dash
 to far left corner of cafeteria, then go right to meet up with prisoners
 who'll take care of this MP. Get the medkit when they're done, and go back
 to the room MP came out of (next to kitchen).
8 Press button to open doors to fans in kitchen. Note, once Lara slides down
 behind the fans, there's no way back. Switch to the second set of savegames
 TR310B.ZIP at this point. Carefully climb up to crystal behind middle fan.
 Face the middle fan from behind it, then hop back action, shimmy left and
 drop to ledge below. Turn left and climb up, then crawl to ladder and climb
 up it into Bay E. Get the medkit on the left, then proceed carefully up the
 right side of ramp. Another MP with no peripheral vision up at top, wait
 till he's going to the left, then dash up and right. Continue this path and
 drop down to a cell.
9 Press button to release prisoner, and follow him back to the MP. Avoid
 going through the green laser lines. When the MP's done in, get the
 keycard and open the nearby room, get the goodies in there and press the
 button to turn off the lasers/machine guns. Exit this room and go around
 to right, climb down ladder at end, and again hide from the nearsighted MP,
 then go left and down when the MP's walking away.
10 Press button to release prisoner, press other button to connect up cell
 area in "9" with this one. Go back to the now dead MP, get the yellow
 pass cone, and use it in the door at the far side near the anti-aircraft
 robot. Walk past cool view of plane, down ramp, then crawl into low path
 on right (avoid MP). Proceed to corner, then crawl using low counter as
 cover to switch.
11 press switch (it may take a few tries) to open door and turn on laser to
 kill MP. Climb over counter, then jump over deadly beam into doorway.
 Follow this path and drop down to ledge leading to radar tower. Follow
 steps around first corner and drop down onto ledge.
12 Jump action to grab ledge and pull up. Continue around and drop into
 another radar room. Press button on right to move radar tower to expose
 hole. Press other button to open door and exit right to path leading to
 tower. Continue to top of radar tower column and do big drop down the
 center hole to the water below. Avoid the side areas and the hole below
 with the green crystal. Swim to middle, then up to ledge to get out.
 Jump right around perimeter to green crawlspace. Crawl in, go to end path.
13 Pull switch to open door (Bay D). Head back to the water, dive and swim
 into tunnel on far right corner, at the end, face left and crawl carefully,
 wait for MP to head towards the left, then crawl out, stand up and go right
 past the Bay D door just opened, climb up ladder, path exits to base of radar
 tower. Go around tower and up ladder there. Follow path up and go right. The
 MP to the left is usually facing away and will ignore Lara. (Lara comes back
 here in "16"). Crawl into green crawlspace.
14 Get yellow security pass. Heading back to Bay D door area: Exit back down
 ramp, down ladder, back around tower, down into tunnel, down ladder, then go
 right into room with view of water.
15 Use yellow pass to close door over propeller in water. Climb up ladder in
 this room and drop into water, swim into hole with crystal and follow the
 long tunnel. Pull lever to open door near the end. There's just enough time
 to pick up flares and medkit on the way. Surface to the left, climb up, and
 avoid laser beams. Step back and jump forwards to higher block. Drop into
 blue water, swim to end, exit to left and face left again. Climb over blocks
 to button.
16 Press button to open door. Enter room with pistols and Desert Eagle. Laser
 beams and a machine gun is waiting for Lara on the way out, run out and to
 the right around block for minimum damage. Now for some unfinished business.
 Heading back to where Lara got the yellow pass in "14": back over blocks,
 right into green crawl space, into blue water, climb over block, back into
 green water, follow tunnel back to under radar tower, get a breath, then
 swim into other tunnel near corner below. Follow the steps in "13" to get
 to hallway where yellow pass was. Shoot the MP.
17 To secret 2/2. Get keycard type b and use it on door ahead. Enter and pick
 up Grenade Launcher. Follow steps in "14" and "15" to get back to area
 where Lara got her weapons from.
18 Go up the ramp and take care of the MP's and a dog that comes from behind.
 If Lara shoots the second MP before he makes it around the corner at the
 top, he doesn't open a door with 2 more MP's and a large medkit. (I choose
 to let him get the door open). For fun, Lara can try out the grenade
 launcher and reload savegame when done.
19 Get blue pass, climb up ladder, use the pass, shoot the MP, and press the
 right button to move blocks. Left button opens gate, letting in MP's and a
 dog, but gate closes before Lara can get to it (see "22"). Exit back down
 ladder and down ramp, climb up block and partial ladder, then uturn right
 and swing to middle then right. Climb up hole and shoot the MP up there.
20 Get yellow pass, avoid beam in middle, get crystal, then back down to
 floor and use yellow pass on door. Continue on up ramp and take care of
 2 more MP's one outside, one inside. There are goodies to get before
 exiting level.
21 Pull block to get some stuff. More stuff near top of large pile of blocks
 behind Lara. Then head into blue area, which is back of truck, to end level.
22 Patched savegame so Lara can go past the gate from 19's left button.

TR311 Nevada Level 3 Area 51

1 Start. As Lara exits truck a MP approaches, for a challenge, Lara can
 dash to room at the other end and pull lever to turn on lasers to get MP,
 but it's easier just to shoot the MP before he gets to the alarm.
 If the MP gets to the nearby alarm first, the lasers come on before
 Lara can get to the MP5. Pick up the MP5 and ammo in the room,
 (ignore switch), and go back and press button. Climb into crawlspace,
 left is a large med kit, right to continue. As Lara exits, another
 MP to take care of quickly, the lasers he turns on won't really stop
 Lara's progress though. Pull lever to release prisoner and get small
 med kit inside. After exiting cell, enter second crawlspace on the
 right, pick up flares along the way.
2 Go around to the left, Lara can use the MP5 for a long range kill
 on the MP. Killing MP before he hits alarm allows Lara to enter room
 ahead on the right for harpoons, grenades, and a rocket. Continue to
 end path, pull lever, and Lara will drop and slide down to below.
 After slide, roll, choose the Desert Eagle, duck and crawl to
 middle of small ledge to the left. Then draw the weapon and quickly
 take care of the laser MP ahead before he hits alarm that closes
 gate to secret 1 and releases two dogs. To the left in the green
 crawlspace are some grenades.
3 To secret 1/3. Pull lever to open 2nd (non-secret) gate below, walk
 around, Lara drops through trap door, take care of MP. Get crystal
 behind gate for secret 1. Crawl through other gate and get goodies,
 at end, draw weapon and go forwards, Lara drops down, shoot MP.
 Roll, and pull lever ahead to release prisoner. Crawl through dark
 area at back for a Large medkit. Back down hallway and enter crawlspace
 on left. Drop down.
4 Pick up shotgun, exit, and go left. Take care of any MP's the prisoner
 didn't get. In the middle on the right is a double door that closes
 as Lara approaches and the side doors open with a laser MP behind each
 one. The nearby buttons let Lara view these rooms with the MPs.
 Lara can fire grenades under the small crevices to get the MP's
 and use the button activated views to confirm a kill. Use "look" when
 aiming the grenade launcher. Optionally, Lara can release the MP's
 and run back to where the shotgun was and let the prisoner help out.
 After MPs are done, pull lever on left to open gate on right.
 Enter the crawlspace and exit. Run through the green beams and take
 care of the MP. Continue up the ramp, bearing right and stay close
 to the right wall, use the pistols or MP5 (both good for long range
 work) and take care of the MP at the other side of the "silo" room.
 Proceed using the ladders to the MP's body.
5 Pick up a code clearance disc, then drop down and climb up other
 ladder to exit silo room. Bear right, then drop down and avoid beams.
6 Use the disk in panel, one way to avoid beams after turning on panel
 is to back flip, side flip right twice, and turn around (don't roll).
 Go to end dark tunnel for a small medkit. Climb onto ledge were
 missiles were and do a running jump action to ladder over slope.
 Climb up, turn around, and take care of MP in far right corner.
 Lara can take some damage here, as she's getting a crystal soon.
 (I'm avoiding using health packs).
7 To secret 2/3 Pick up hangar access key, roll, go to near end path
 above swinging hook, face right, hop back action to drop down ledge,
 face left, and shoot metal grate. Enter for secret 2/3, there's
 a crystal down below. Get it and exit back here, then climb up
 ladder without the slope below it to exit this room. Head back to
 the "silo" room (see "5"), and go down the tunnel at the bottom
 of the silo room.
8 Use hangar key, kill MP, and avoid the monorail track. Go left
 to end, climb up and pull lever to bring monorail car closer.
 Back down, crawl under track, up ladder on left, then jump onto
 monorail car. Jump action to ledge above, and continue ahead to
 middle platform. The grates ahead will collapse, so avoid them.
 Lara can turn around, hop back action to release grate and
 grab edge, pull up, roll, and running jump with delayed action
 to next platform, or just jump action and swing over avoiding
 laser. Continue to end, and down, then jump over rail. Kill MP
 quickly or another one shows up a little further on. Lara can
 use the pistols or MP5 to take out the laser triggered machine
 guns in the ceiling from long range if she wants. Continue to
 end hall, then left over the boxes, and kill another MP.
 There are two buttons above that are part of a timed sequence,
 but the first time around one MP per button shows up. Press each
 and kill the associated MP.
9 Now the timed sequence. Press the right button that opens the
 outer door, and then run and drop onto green "path" and running
 jump action to ledge leading to left button that opens inner door.
 Then run and jump through the doors. Next, Lara needs to quickly
 pull the 2nd, 3rd, and 5th switches on her left and exit, or else
 another MP shows up in this room. The switches open the doorway
 to the "saucer" area. Go back over the boxes and enter saucer
 area. Press button next to tall ladder, climb to near top and
 backflip onto ledge. Do running and standing jumps around to the
 right to reach path over saucer.
10 drop down to saucer and pick up launch code pass. Now it's back
 to near the silo (back over the monorail path). Once near the silo,
 safety drop into the hole that's just before the entrance to the silo.
11 pull lever to enter launch area below silo. Use the card to open
 cover on launch button. Press launch button to launch rocket and
 open other door, quickly roll and dash to far end of path to avoid
 getting burned. Back up the ladder and left to silo room. Uturn right
 right and up the ladder to top (the rocket opened trap blocking this
 ladder before). Use a running jump to get the large medkit on the
 nearby ledge and from here, shoot the MP above. Then jump back
 and go up the ladder, pull the lever. Enter crawlspace, and
 jump action swing to avoid the laser. Down the ramp, then climb up.
 Shoot anything and an MP comes Lara's way, shoot him, then take care
 of the tower guy from long range (pistols or MP5). Climb up tower
 and get the ammo, then back down and shoot another MP in room
 ahead.
12 pick up a code clearance disc and pull the lever ahead for a shortcut
 path back to the saucer area (non monorail path). Drop into the hole
 just opened. Follow and then duck to avoid laser. Jump action, climb
 down wall, then up ramp back to saucer area. Continue past saucer
 into next room.
13 use code disc. Don't pick up the nearby crystal yet. Head back to
 tall ladder, climb up and back flip, and jump all the way around
 past the saucer.
14 Running jump action to secret 3/3. Ignore higher laser, just jump
 over lower laser as it approaches, then dash across. Drop into water
 with the friendly (they won't harm Lara) orca's, and get the crystal.
 Stick around a little and you hear whale song (aren't these orcas?).
 Back out, and running jump over the lower laser to avoid it.
 To exit, turn around, hop back action and take a big drop (1/2 health).
 Now get the crystal in the alien room past the saucer to restore health.
 Enter the saucer from below with a jump action, and proceed up to top
 of saucer from inside (it's bigger inside than outside...). Three
 MP's are up here, the last two are triggered when Lara goes for the
 artifact. Just run past the artifact and take care of the MPs.
15 Pick up artifact to end level.

TR312 London level 1 Thames Wharf
1 Start. Roll, going to higher ledge ahead: jump to lower ledge, ahead, face
 right, back flip jump action using slope to grab higher ledge. Face left,
 back up, left slide flip onto slope, action while sliding, then drop, roll,
 forwards and climb up 2 ledges ahead (don't get crystal to the right yet).
 Walk to right edge of outer ledge, facing ledge below and sloped roof ahead
 to the right. Super shortcut (less than 2 minute version): forwards to
 drop onto ledge below, hop back action to next ledge, face left, standing
 jump to grated ledge halfway down crane, then follow instruction for "14".
 Normal path: running jump onto roof, action while sliding, shimmy left
 then drop to longer ledge, face left, then ahead and down to lower ledge.
2 To secret 1/5. Jump, slide, roll, walk, 2 rats are waiting. Get goodies,
 then back out, left through razor wire, climb up ledges until just below
 crane. Standing jump onto block under crane, then jump action to get on
 top of crane, to middle with break in fence, running jump to ledge on left,
 climb up, slide down, get crystal on left, then back and climb up to
 double sloped ledge, turn around and running jump mostly ahead and a little
 right to land back at start.
3 Hop back action twice, jump action slide down, bird. Lever, zip line,
 drop to crevice, shimmy, bad guy, pull lever on left to drop trap door
 over ledge below. Enter room, go left, then jump to ledge, then run and
 jump from collapsable tile onto far ledge, 2 rats there. Go around right
 then left through hallway, take care of baddie.
4 Pick up flue room key. Back out hallway to "2 rat" ledge. Hop back action
 and shimmy if needed over grated ledge below. Release and grab next ledge
 down, forwards and press button to open trap door on other side of room.
 Hop back action again to next lower ledge. Optionally, drop to floor,
 get goodies, press button next to ladder, the back up to "2 rat" ledge,
 then back to this ledge. Turn around, running jump action to slope ledge,
 trap door the button released is just ahead. Face right, jump action to
 get up, left to go out. Back to where other trap door was, then drop
 to lower ledge there. Either "5" (secret) or "6" (button) can be done
 first, both have slopes Lara can drop on to get to floor, but "6" doesn't
 damage Lara.
5 To secret 2/5, shimmy right to end, pull up, then shimmy back here.
 Go to left end and climb into crawlspace, continue to near end.
6 Exit crawlspace (camera pan), press button to expose another button.
 Back into crawlspace, go to far end, turn around, drop onto slope,
 then to container, then to floor, and kill baddie. Crystal in far corner.
 Climb up the 3 high container pile, jump action to block near ladder,
 up ladder, then right to next ladder, uturn left, and up another ladder.
 Go to end of this path, then drop to ledge below, face left, and running
 jump onto roof across the way. Then to lower roof on right with med pack
 on it. Forward action then shimmy right to end, and pull up. Follow ledge
 around to left to "junction", with a path to right and another ahead and
 up. Take the right path, Lara will see scaffold below to the left, jump
 ahead, follow path, climb up and kill bird that attacks.
7 Press button to raise scaffold, go back to higher ledge near scaffold,
 standing jump (action optional) to scaffold. Face left and jump into
 into alcove, a distant bird appears, but will take a while to get here,
 go back to scaffold if you want to get bird first. Use flue key, drop
 into room, go to back and left. Press button to put out flame in hole
 near "junction", avoid flames when exiting. Jump back onto scaffold.
 Shortcut: Go to right side of scaffold, then running jump to fenced ledge
 far below, but Lara can get next crystal (bug?). Normal path: Go to left
 side of scaffold, then drop to block over button from "6". Follow steps
 in "6" to get back to "junction". This time, go ahead and up at junction.
8 To secret 3/5, jump action up, drop to area on left. Back up again,
 then drop into hole (button in flue room put out fire here), slide down
 slope to fenced ledge (shortcut from "7") and jump action across into
 next tunnel (action or Lara will bounce off wall).
9 I call this the "lever" room. There are three pools nearby. Pool "1" is
 first right off long hallway, pool "2" is second (last) right off long
 hallway, pool "3", is accessed from pool 2. Pull lever to raise water level
 (for pool 2). Go to pool 2 and pull underwater lever there to open trap door
 in pool 1. Back to "lever" room and pull lever again to lower water level,
 and to slow down propellors past the trap door in pool 1. Into to pool 1,
 swim through trap door near "steps", through the props (they will slow
 down), out the other side, and kill baddie. Next to last section has a
 crawlspace to the right (with 2 rats). Take crawlspace to end, roll,
 drop, and avoid the robotic zambini. Move the cage to block either path
 leading back to the crystal down here.
10 Push cage (quickly), Zambini blows fuse box, opens trap door over ladder
 just outside, and exposes another button. Lara can get the crystal at the
 other side and press button there to turn on the lights (useless button).
 Exit back to ladder and climb up, push button ahead, kill baddie.
 Pull lever again to refill pool 2. Go to into pool 2, swim left and out
 to pool 3. Enter pool and go left to climb out other side, kill baddie.
 Go inside room.
11 Press button to uncover yet another button in "lever" room, also drains
 pool 3. Exit room and go left, jump action to monkey swing over fence
 to other side and drop at end, take care of rats.
12 From here, Lara can hop back action and drop down, then dive into small
 water entry below, but I couldn't finish level with low water.
 Continue ahead to end path, get large med pack near end, drop into pool
 and back to "lever" room, then to button near alarm.
13 Press button to refill pool 3, that whooshing sound stays on as long
 as Lara stands here. Back to pool 3, swim into trap door, then right,
 through long tunnel, up, then left towards opening. There are goodies
 along the way. Climb out and kill baddie, then jump action over spikes
 to ladder, and up ladder.
14 Walk throuh razor wire, jump action to ledge on crane, then running jump
 action to roof on right. Step right and walk forward through razor wire,
 standing jump to flat spot on roof. Then left and climb up twice. Kill
 the 2 baddies up here. Go to central column and pull/push block.
15 To Secret 4, jump and walk up, get goodie, turn around, climb up,
 then running jump over block and get Catherdal key. Note, Lara slides
 on the slope on the key side, so the jump from the goodie side should
 be started from the top of the goodie side slope. Go past column towards
 exit to end level, but first go left, then face left.
16 To Secret 5, hop back action and climb/drop down to lowest ledge, crawl
 for large kit, back up, then left and left at break in fence to end level.

TR313 London level 2 Aldwych
 TR313A 1-11, TR313B 1, 11-19
1 Start. Use action while dropping to get shotgun shells. Drop to water,
 the up stairs to ticket boot area, kill baddie. Climb up 2nd from left
 booth into hole, pull block, kill baddie around corner. Goodies in the
 corners. Drop down hole in corner, then climb down next hole to cyrstal,
 shoot out grate, back up to booths. Lara could do this path backwards,
 but she'd get crystal and then deal with the 2 baddies. Climb up left
 most booth, then climb up hole (using block Lara pulled before), follow
 path and drop down into ticket area, get large med pack.
2 Pick up maintenance key, button to exit. Path choice, two sets of
 escalators, I did right side first. Go down right set of escalators,
 running jump over lower subway. Avoid "green/red" subway areas. Go right
 to door, use Maintenance key, button for Old Penney from vending machine.
3 Pick up Old Penney, drop down to lower subway. Run to white lighted
 area of subway enter "crate" room, two baddies. Don't pick up crystal
 in corner yet. Get onto block in corner and running jump action around
 to the left, to area under trap doo

anni010101

外国人罗嗦死了,表理他们

james527

我个人倒喜欢老外的"详尽"。特别是功略方面。

eleanor

这些英文真让我头晕目眩啊

TombCrow


bluery

哇,太专业了,要是英语考这个多爽

TombCrow

那你可一定要把答案弄一份过来啊~~

anni010101

我觉得如果英语考古墓丽影的台词······我可以打满分

subaru

有人在译吗?没的话我拿回去了~~
我最喜欢三代了~~~~

TombCrow

呵呵,只要你忙的过来!现在没人在译

subaru


爱因斯坦

原来你已经包了,哎我正准备写啊

TombCrow

可以分工,呵呵,发个短消息联系一下

subaru

我的手机13811368036,我还没翻译多少,因为对于以下问题不是很清楚:
1。它是否包含了攻略?如果是的话我想3代中文版攻略早有了,不用再多此一举~~我只把他sg开始的地方译一下,至于他接下来写的how就不译了;
2。有他的sg文件下载吗?这样的话会省很多时间,因为我三代较熟,只要看到一个场景就能写出节下来怎么办。而且这样翻译也可以更准确些。如果只是简单翻译,我觉得太草率。(这也是我翻译个攻略还拖这么久的原因)
PS:爱因斯坦,如果你时间多的话就你译吧,我只译完印度。因为没打印出来,后面的内容我还没看~~我这几天在看核心的碎片的攻略。你可以把内华达留给我,目前这关我现在还能不用亲眼看场景就回忆出路线来(大概是原来打这里次数太多)~~

TombCrow

三代存档(包含了英文说明)
英文说明其实不包含攻略,只是对存档地点的详细说明