ign的E3报道(英)

作者 TombCrow, 2005 五月 26, 16:13:00

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TombCrow

E3 2005: Tomb Raider Legend First Look

More than just a little mascara as Crystal Dynamics takes the helm.
by Tom McNamara
May 18, 2005 - In the Eidos room the floors above the show, we were able to get some tasty tasters of their current lineup, and there was a clump of people gathered around to check out Lara Croft\'s latest bouncy exploits. Crystal Dynamics is the new developer, and they\'re running with it by bringing the franchise back to its action roots while bringing the visuals and technology up to par. If that\'s not enough, it\'s also coming out on the Xbox, Xbox 360, PS2, PC, and PSP.

Crystal says they\'re not ignoring Angel of Darkness the previous and rather underwhelming entry in the series that seemed to be gasping for relevance by shoehorning the popular stealth-action genre into the game. There will be no creeping around or hiding bodies in Legend, from what we can tell. In fact, the new installment has some of the heaviest action we\'ve seen in the franchise, what with heavy machine gun emplacements and some big explosions--but it looks like it\'s used sparingly, because puzzle-solving is also a renewed feature. Lara will be swinging on a lot of ropes, pushing pillars over, swinging on pole, climbing and rapelling, et cetera. You\'ll also be able to rotate the camera quite a bit to get just the right angle on... uh, that next ledge you want to jump to. When you push the analog stick, she\'ll even position herself to get ready for the move.

In fact, it looks like she has more moves than Sam Fisher or the Prince of Persia. She can leap from ledge to ledge horizontally and vertically, leap from a ledge to a pole and vice versa, grab ledges when you automatically walk off, and do a graceful flip when going from hanging from a ledge to standing on level ground. All of her animation looks fluid, with smooth transitions and a definite femininity. All of her gear also appears on her body, with four grenades, her pistols, a shoulder light, and a rack for two weapons (which was empty during the presentation). All of this is thanks to a beefed up version of the Defiance engine used in Project Snowblind, the most noticeable difference of which was some increased but tasteful bloom in outdoor areas.

The presenters told us that a single person had been responsible for animating Lara, from the very beginning of the project, and the consistency of style and approach shows. While she\'s not really as physically realistic as she\'s recently been touted, she looks a lot less like a cartoon now and a lot more like a ballerina. Well, a ballerina who can ventilate you with dual Desert Eagles at a dead run and use any weapon an enemy drops.

Crystal also tells us that they\'ve been able to stream most of the game, and it looks like it will be one continuous experience from the entrance of the tomb to the end. She\'ll also be quite the globe trotter, bouncing around in west Africa, the Himalayas, Russia, Peru and Bolivia, and three other locations that weren\'t mentioned. Legend will also incorporate Lara\'s origin story. We\'ll get to find out how she came to be a relic hunter in the first place.

Anyways, be sure to check back here for more Lara lovin in the coming months.

jinfeizei

求历代记pc版的密籍,网上查的那些不是ps版的,就是不行,请大虾给个可行的! :angel5:


jinfeizei

有没有pc版的武器全满秘籍,有的话请传授,谢

s

沒了!

心有灵犀007

PC版的秘籍没有.................你可以下载一个无敌补丁啊!!!!
who are you? bond,James Bond!