CBS Gamecore8月新发文章

作者 TombCrow, 2005 八月 06, 10:56:45

« 上一篇主题 - 下一篇主题 »

TombCrow

Tomb Raider: Legend (August 3)
Source: CBS News, Game Core
Author: Chad Chamberlain

Gamecore \'s Chad Chamberlain and William Vitka sat down with Eidos to talk about Tomb Raider: Legend and the many anticipated upgrades. With a new developer, Crystal Dynamics, Eidos hopes to recapture their lost steam in this franchise.

\"In 1996 a pixilated, blocky female version of Indiana Jones named Lara Croft was introduced to gamers.
She made her debut appearance in Eidos' Tomb Raider: The Scion of Atlantis, developed by Toby Gard of Core Design. At the time, Tomb Raider represented the pinnacle of design for action-adventure type games. What it introduced to all those who played was a game that was built on puzzle solving, exploration, suspense and discovery in a way no other game — at the time — had provided. But as this newly created franchise flourished in successful sequels, it also set off another trend, one that is still developing as more and more games get developed for the big screen. Lara was becoming more "Hollywood."

In 2001 Lara Croft: Tomb Raider, starring the sultry Angelina Jolie, blazed across thousands of movie screens, leaving loyal Tomb Raider fans with mixed emotions. The movie clearly illustrated the direction that the games were going in, slowly moving away from the core concepts that made the franchise so successful, such as tomb exploration and lost civilizations.

Soon after the fourth installment of the game, two more Core Design-developed sequels followed. They were Tomb Raider Chronicles and Angel of Darkness, and while the latter set out to be an ambitious project, the delayed release dates and various bugs just added fuel to the fire for already-annoyed Tomb Raider fans.

Now — two movies and six titles later — Eidos is back at it again, this time harnessing the talent of Crystal Dynamics (the developers behind the acclaimed Legacy of Kain). Eidos has these folks hard at work trying to revamp the franchise and return it to its former glory, and they will do so by bringing Tomb Raider back to its origins. They are removing Lara Croft from her current settings (sky s****ers and high tech environments) and putting her back into exotic locales (it\'s called Tomb Raider for a reason, people).

Returning the Tomb Raider to actual tomb raiding is a concept that will lead to huge sighs of relief from gamers worldwide. That is, if they\'re still paying attention to the series.

For those that are, some good stuff awaits them in Tomb Raider: Legend. How do we know? Well, some members of the Eidos team stopped by the GameCore offices to give us a sneak peek at a demo. Here\'s what you can expect.

In Legend, Lara Croft has an electronic life of her own. She stretches when waiting for user interaction, and the animation rocks. They've managed to significantly bump up the titular character\'s pixel count to a ridiculously large number (upwards of 10,000 polygon count) making her edgeless and smooth even while she's moving.

The jumps, cliffhangers and all other moments where Lara narrowly escapes death are also pretty sweet. If Lara attempts a jump and the system in place detects that it's going to be too shallow, she will either simply hang on to the ledge she's jumping from or stretch to grab unto the ledge she's aiming for with one hand. As per Eidos, you'd really have to want to kill her in order for her to die in those circumstances.

Seeing Lara do flips, cartwheels, long jumps, pull-ups and splits, is like seeing a gymnast in action. That\'s because the fluidity of her movements was a huge emphasis for the Crystal Dynamics design and development team. We can't talk about movement without going into the \"dynamic body physics\" (coined by Eidos) that they have been working on. Let's just say that watching Lara breath will definitely be some kind of wonderful.

Dressed in her traditional green shorts, midriff-baring T-shirt, black boots and black fingerless gloves, Lara — in a change from previous versions — comes armed with little else. In an effort to add a touch of realism to Legend, Crystal Dynamics decided to only allow a minimal amount of accessible items that can be carried. Lara can carry an extra weapon aside from her trusty pistols, as well as limited items in her \"utility belt\" and her new grappling hook. The grappling hook gives Lara extra mobility when attempting to traverse chasms, avoid death traps and pull items. We\'d love to see her use it to toss an enemy around, but that probably won\'t make the final cut. Keep your fingers crossed though.

One of the coolest new features appears to have been influenced somewhat by the Tomb Raider movies. It\'s a \"com link\" that looks like a Bluetooth-enabled headset, which Lara uses to communicate with her tech team back home. Eidos explained that this is a player help feature meant to provide the user with clues and direction as to where the next progression point is. I could've used that in the Palace of Midas in the original Tomb Raider — figuring out the trick behind those doors was a massive headache.

Eidos also made mention that there will be some sort of targeting system for dealing with those nasty enemies. Hopefully they get this right in the final version. One feature that seems promising is the user-controlled camera angles. Unlike the horrible camera placements and limited free movement of the camera in the first few titles, Crystal Dynamics managed to give the user full 360-degree control of camera placements. Again, we\'ll have to wait for the final version to see if this breakthrough holds true.

Remember the loading time problems in previous games, especially the second title? No longer an issue. The gamer's frustration level has been brought down by single level loads. Only at the beginning of each level will you experience a load time, but a nice touch would be some sort of full-motion video so you're not stuck watching a progress bar fill up.

Perhaps it's still too soon to call this a comeback, but Eidos and Crystal Dynamics have thus far showed us that the game might just be the comeback kid. With 15 to 20 hours of expected game play, Eidos might be onto something with this last-ditch effort to bring back a dying franchise. Lara's got a new lease on life and the ability to seamlessly handle any obstacle and interact dynamically with any surface. She\'s been returned to the tombs and ancient realms that made us love the game in the first place.

We don't have an exact release date yet but it looks like Legend could hit stores as early as the first quarter of next year. If everything pans out, this has the potential to be a must-have title for \'06, great news for Tomb Raider fans past and present.\"

古墓之神

LARA WILL BE BACK!!THAT IS WHAT I EXPECTED。I HAVE BEEN WAITING FOR MANY YEARS,BUT THEY DARE SAY some members of the Eidos team stopped by the GameCore offices to give us a sneak peek at a demo!!!!

yew

CBS Gamecore8月新发文章



古墓丽影:传说(八月 3)
来源: CBS新闻, Game Core
作者: Chad Chamberlain

Gamecore的查德·张伯林和威廉·威卡与Eidos一道畅谈《古墓丽影:传说》,许多预测也渐渐浮出水面

。藉新的开发团队——晶体动力,Eidos希望重拾他们在这个游戏上失落的人气。

"1996年一个女性版的印第安娜琼斯,劳拉·克劳馥特被介绍给众玩家。她的初次亮相是在Eidos的《古

墓丽影: 亚特兰蒂斯后裔》, 由Core Design的托比·嘉德设计。从那时起,古墓丽影始终保持着动作-

冒险类游戏设计的顶点。这是一种建立在解迷,探险, 思考和发现的游戏,在当时,从没有过走这条设

计路线的游戏。但是当这个新生儿在经过几个成功系列而大红大紫后,也不免向其它方向延伸,其中之一

就是走的时下越来越多的游戏银幕化路线。劳拉变得更加"好莱坞。"

2001年劳拉·克劳馥特:古墓丽影,主演是热辣的安吉利娜·茱莉,火爆的画面之后,留给忠实的古墓丽

影粉丝们是难以言喻的复杂情感。电影清楚地表明了此游戏将来的方向,慢慢地已经地偏离了Core缔造的

,游戏赖以成功的概念——古墓探险还有失落的文明这些。

第4部过后不久,又是2部Core Design的续作。就是《古墓丽影之历代记》和《黑暗天使》,后者原本是

野心勃勃大作,然而跳票和无数bug却如同火上加油让早已经愤怒的古墓丽影粉丝们怒不可竭。

现在——2部电影以及6个系列之后——Eidos又卷土重来了,这一次临危受命的是晶体动力(凯恩的遗产的

设计团队)。 Eidos试图借这些家伙们拼命工作来挽救这棵摇钱树并重登从前的荣誉,他们想通过把《古

墓丽影》带回到它的本源来实现这一目标。他们修改了劳拉·克劳馥特目前(应指黑暗天使中的游戏设定)

的设定(摩天大楼还有高科技环境)将她重新送回到风光漓的世界各地(这才是称作古墓丽影的原因啊,朋

友)。
《古墓丽影》重返古墓刀光剑影的世界对广大玩家而言定是巨大的欣慰。当然,假如他们还在关注这个游

戏的话。

言归正传,《古墓丽影:传说》有太多令人期待的新特点。GameCore邀请了一些Eidos的员工就演示动画

作了非正式的说明。下面一一道来。

在《传说》中,劳拉·克劳馥特依然青春永驻。她舒展着筋骨等待着玩家的操作,动画很炫。晶体动力极

大地把角色的精细度提升到惊人的数字(高达10,000个多边形)这使得她看起来天衣无缝而且平滑即便是

在行动中也是如此。

跳跃,攀爬以及所有其它动作哪怕是劳拉勉强与死神擦肩而过的姿态也相当的酷。如果劳拉试图做一个跳

跃动作而系统判定她起跳不够,她就会敏捷地挂在她起跳的平台边缘或者伸出一只手抓住对面的平台边缘

。而在Eidos以前的游戏中这种情况下,你通常会使她处在骑虎难下的境况。

看劳拉做空翻,侧翻,长距离跳,爬起后空翻,就像在看一个体操运动员在表演。这是因为流畅的动作可

是晶体动力的金字招牌。我们不说\"动态-躯体-物理\" (Eidos的说法)系统有多么好,但是能感受到劳拉

的呼吸将绝对是件非常棒的体验。

传统的绿色短裤,露小腹的T恤,黑皮靴还有黑色的战术手套,劳拉——与前作相比做了改变——多了一

些小装饰。 为了增加《传说》的真实感,晶体动力决定只允许随身携带很小数量的物品。除了她的招牌

手枪,劳拉还可携带额外的武器,以及有限的物品别在她的"功能腰带"上,还有磁性抓钩。磁性抓钩使

劳拉在穿越深渊,避开致命陷阱还有触发机关的方式上更加富有灵活性。我们很想看到她用这个钩子像牛

仔一样套住敌人,不过最终版里可能也不会有。将就吧。

有一个超酷的新玩意显示出游戏或多或少的受到了古墓丽影电影的影响。就是"com link"看起来似乎像

一个蓝牙耳机,劳拉用来与她后方的智囊团保持联系。Eidos解释说这个向导型的新功能用以向玩家提供

线索以及方向比如下一个进程点在哪里。我真想在古墓丽影一代迈达斯宫殿那一关使用它——解决那些门

背后的陷阱是一个相当头痛的事。

Eidos也提及了用以对付那些凶神恶刹的敌人的瞄准系统。希望最终版有良好的表现。有一个最现实的功

能就是自定义镜头角度。不同于之前几部里糟糕的镜头设置以及有限的镜头活动角度,晶体动力向玩家提

供以360度的全向镜头控制。同样的,我们将等待最终版来见识一下这个创新是否名不虚传。

对前作,尤其是《黑暗天使》的载入时间问题还记忆犹新吗?现在不再是个问题了。玩家受挫的关卡已经

分解成单独的载入点。仅仅在每一关的开始处你才会感觉到载入时间,但是有漂亮的动画作伴,因此你不

会呆呆地看着进度条。

也许现在就称之为回归还为时尚早,但是Eidos和晶体动力已经明白地显示出游戏是个复辟之作。15至20

个小时游戏时间,Eidos也许在挽救将死的游戏的背水一战的努力上还要再加一把劲。脱胎换骨的劳拉以

及克服任何障碍物的能力还有可无限攀爬的任意表面。她已经回到古墓还有古代时空这个让我们喜爱上此

游戏的首要原因。

我们目前还没有得到一个准确的发布时间,但是目前看来《传说》有可能在明年第一季度上市。如果一切

顺利的话,届时的号外标题肯定是《06,特大消息,过去的和现在的古墓丽影粉丝走过的路过的不要错过

》。"

TombCrow

想不到yew还在翻译!感动ing~~

TombCrow

Source: Market Wire
Date: June 5th, 2006

Spin3, the leading wireless casino system provider, today announced they are bringing Microgaming's popular Tomb Raider Online Video Slot game to the mobile phone.

Microgaming, the world's leading online gaming software provider, has exclusively licensed Tomb Raider Video Slot for wireless use from Eidos Interactive. Spin3 will be the only wireless casino provider to offer Tomb Raider Video Slot, which is themed around the queen of videogaming, Lara Croft and the Tomb Raider computer game series. The game has been added to Spin3's mobile gaming suite which is powered by Microgaming's Gamewire v2.0 software, and available for download now.

Tomb Raider Video Slot, launched by Microgaming in October 2004, is a five reel, 15 payline multiple coin video slot with a "wild and scatter" symbol, bonus feature and free spins. Players can bet up to five coins on each of the 15 paylines, taking the maximum wager per spin to 75 coins in a range of denominations from a cent to a dollar. If users place the maximum bet, users can win up to $37,500, whilst the Free Spin x3 multiplier allows users to increase winnings to $112,500.

The mobile version of the game will also feature rich graphics, made possible by Microgaming's GameWire v2.0 software. In keeping with Tomb Raider's adventure theme, the mobile user will be immersed in a detailed interface featuring Lara Croft herself.

"Tomb Raider and its heroine Lara Croft are iconic gaming brands and Spin3 is proud to be launching Tomb Raider Video Slot into the mobile market," said Matti Zinder, CEO of Spin3. "Consumers will now be able to experience and enjoy this hugely popular game in a new and exciting way while on the move."

"The original Tomb Raider video slot proved to be a huge hit with consumers when we launched it in October 2004," said Roger Raatgever, CEO, Microgaming. "We are delighted to have secured these exclusive rights and are excited to be working with Spin3 to launch Tomb Raider to a wider mobile audience, and build on the success of the game."

Microgaming's GameWire V.2 software is the most advanced mobile casino available in the world today. The GameWire offering features seven classic games including: Roulette, BlackJack, Video Poker, Double Magic Slot, Scratch Card, Treasure Nile and the newly released Lara Croft Tomb Raider Video Slot.

About Spin3
Spin3 is the provider of the leading wireless casino system worldwide which comprises the suite of GameWire™ and SpinFone™ casino applications. Spin3™ has partnered with Microgaming, the leading supplier of online gaming solutions, to provide a complete mobile gaming platform, utilising Microgaming's world-leading interactive Casino Management Systems.

Website: www.spin3.com.

About Microgaming
Since Microgaming developed the first true online casino software over a decade ago it has led the industry in providing innovative, reliable gaming solutions. Thanks to an unrivalled R&D programme, that averages four new releases a month and an unmatched 'partnership' approach to working with operators, Microgaming can be found powering many of the world's most profitable online casino sites. Microgaming software also powers the world's leading poker network. With over 40 card rooms and one of the most aggressive tournament schedules on the web, it ensures players will always find an active table, as well as the hottest action.

As a founding member of eCOGRA, Microgaming is also at the forefront of an initiative focused on setting the highest standards in the gaming industry, most notably in the areas of fair gaming, responsible operator conduct and player protection.

Website: www.microgaming.com.

Yew

--------------------------------------------------------------------------------
Source: Market Wire
Date: June 5th, 2006

Spin3, 顶尖的无线赌博娱乐系统供应商, 今日宣布他们将把Microgaming颇为流行的"古墓丽影"在线老虎机游戏引进到移动电话平台.

Microgaming, 世界级的顶尖在线赌博软件供应商, 已经从Eidos Interactive那里获得了"古墓丽影" 老虎机游戏的无线(领域)应用的特别

许可. Spin3将是唯一提供"古墓丽影"老虎机游戏的无线赌博娱乐(系统)供应商, 该游戏主题将围绕女赌皇, 劳拉·克劳馥特以及"古墓丽

影"电脑游戏系列展开. 该游戏已被添加到Spin3的移动赌博(游戏)套餐,由Microgaming的Gamewire v2.0版软件提供支持, 现已开始提供下

载.

"古墓丽影"老虎机游戏由Microgaming于2004年10月推出, 这是一个5转轴, 有15个进币道的多币子式老虎机,带有一个 "wild and scatter"

标志, 花式彩头以及自由下注方式. 玩家们(赌客?)在每个进币道可下注最多累积至5枚硬币, 达到每轮的最大赌注。