Developer Crystal Dy

作者 TombCrow, 2007 一月 13, 18:19:42

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TombCrow

http://games.aol.co.uk/games/gameinfo/?gameid=5588&type=previews&articleid=40675&page=0&sname=


Developer Crystal Dynamics has returned with another Tomb Raider adventure, yet this one commemorates her tenth anniversary. Tomb Raider: Anniversary shouldn't be considered a remake of the original PlayStation game, but instead a re-imagining. Players take control of Lara as she sets out on a well-known quest, seeking out a powerful mythical object known as the Scion. Over the course of her journey, however, Lara discovers that she's been double-crossed by her employer. The gun-toting heroine sets out to not only eliminate her enemies, but to keep the Scion out of the wrong hands.


The story, levels and enemies will all be familiar to those who remember the original PlayStation and Sega Saturn video game. However, Crystal Dynamics plans to make this game anything but a rehash. The team has already begun work on fleshing out the storyline to make it more dramatic, though at this point, no announcements have been made elaborating on any new twists. Lara's quest will assuredly move her all over the place, from Peru to the deepest ruins in Greece.



Visually, the team will utilize a graphics engine similar to Tomb Raider Legend's, boasting fine details in level designs and animation. Lara appears as sharp as ever in the trailer, showing off her familiar one-piece swimsuit, ragged brown shorts and twin gun holsters. Her animation appears to be fluid, whether she's performing a sprint or kicks her legs during a swim. Fortunately, her figure retains its realistic touches ala Legend, with a body that includes a supple but not ridiculous amount of features. The animal enemies should come out looking better now, with bears and wolves looking less like pixilated nightmares and more like actual predators.


Those familiar with the Tomb Raider games know that they rely not only on fast-paced action scenarios, but also a mixture of intriguing puzzles. Crystal Dynamics' new design will include plenty of both. For instance, one room will have Lara looking for cogs to open a door while avoiding poison darts that shoot out of the walls. Not to mention the hungry wolves looking for a snack. Another will require split-second timing past closing walls and spike pits – a treacherous run indeed. Players may check out the game's sub-menu at any time, gaining access to a number of Lara's tools. These include her trusty twin pistols, medical packs, and other items that will help her during her journey.


Audio cues will continue to play a big part with this Tomb Raider adventure. Little suspenseful pieces of music kick in whenever Lara finds herself in a dangerous spot. Gunfire, enemy sounds and other pieces of ambience (falling rocks, splashing water, etc.) will draw the player further into the adventure. Rounding out this experience will be dialogue from Lara herself, ranging from little grunts as she pulls herself up onto a ledge to verbal hints that will help the player push ahead through a level.


This only leaves two questions about Tomb Raider: Anniversary in its current state. First and most importantly, will there be some kind of historical retrospective included on the disc? It would be pretty neat to see a chronicling of the Tomb Raider history, from its creation to Lara's current adventures. Hopefully, Toby Gard, Lara's creator, can provide some perspective on Ms. Croft, as well as lend a hand with the game's development.


The second question revolves around the platforms for Tomb Raider: Anniversary. Currently, only the PlayStation 2, Sony PSP, and PC will be receiving it. Could there be a chance that Eidos would consider a more-enhanced release for the PS3 and Xbox 360? Seeing Lara put another dent into the next-gen scene wouldn't be a bad thing.


Regardless of platform, Tomb Raider: Anniversary should be a great game, paying tribute to one of this generation's more diverse gaming heroes. If Crystal Dynamics succeeds, gamers will have a fun adventure to look forward to. Look for a full review when the game arrives later this year.


ilovelctr

这篇到底还要不要翻啊? :dontknow: 为何置顶后又拆钉子了?

TombCrow

就是决定不翻译了
应该没什么新东西

ilovelctr


TombCrow


ilovelctr

引用自: TombCrow 于 2007 一月 15, 20:10:41
手痒了就这篇吧:
http://www.gmly.info/bbs/index.php?topic=30278.0

我要去学校了~
:crybaby2:
人家本来想译这篇周年纪念的~~因为已经译了一半的。
另外那篇好长的说~~ :icon_scratch:
回去有空的话就翻译那篇吧~~

TC是在读研吗?
你们法国好像作业很少的样子~~~~
我们这里天天N多作业的~ :crybaby2:

TombCrow

那你就继续翻译了一半的吧,那篇就算咯~~
我在读博,作业就是几百页的论文

willbe

楼上的爽死了,每天到蒙马特高地上面的咖啡馆喝喝咖啡,看看书,写点小文章。不要太有情调啊!
宁饮建邺水,不食武昌鱼。


TombCrow

引用自: willbe 于 2007 一月 16, 02:43:13
楼上的爽死了,每天到蒙马特高地上面的咖啡馆喝喝咖啡,看看书,写点小文章。不要太有情调啊!
看来我很不懂享受嘛 :sleepy5:

ilovelctr

TRA Report

游戏开发商晶体动力(Crystal Dynamics)制作室带着他们的另一部《古墓丽影》探险作回来了,这部作品是为了纪念她走过的十个念头而生的。《古墓丽影:周年纪念》并非PlayStation上单纯的1代复刻,而是一次彻头彻尾的革新。玩家们操纵着劳拉,陪同她展开一次为我们所熟知的探险之旅,探寻一件名为塞恩(the Scion)的威力强大的神器。然而在探险旅途中,劳拉发现她的雇主竟然出卖了她。于是,这位手持双枪的女英雄不仅要铲除她的敌人,同时还得保护塞恩,不让它落入恶人之手。

对于那些记得当年PlayStation游戏机和世嘉土星机上《古墓丽影1》的玩家而言,故事的情节、游戏关卡以及其中的敌人都将会是为人所熟知的。不过,晶体动力从不打算把游戏做成一个简单的改编版。开发团队已着手于故事框架的填充,使得它更为戏剧化——不过,关于这方面,开发团队并未透露任何有关剧情变更的详细情况。这次,劳拉仍将会从秘鲁起程,直至希腊遗迹的最深处,她的足迹将遍布墓穴的每一个角落。

视觉方面,开发团队仍会沿用类似于《古墓丽影:传说》的图形引擎,以渲染出关卡中丰富的细节以及流畅自然的动画。劳拉的形象将会如同宣传片中的一样灵敏,以她那令人熟悉的单片泳衣、粗糙的棕色短库和那对皮制枪套志气高昂地出现在我们面前。无论是上演冲刺跑,还是游泳时的蹬腿动作,劳拉的动作都会显得十分流畅。值得庆幸的是,劳拉的形象仍会与《传说》中的一样细致,一举一动都会显得身轻如燕,不带半点拘泥。游戏中的动物"朋友"们也变得更为"靓丽",棕熊和野狼看起来会更像十足的食肉动物而非一群神经失常的喽罗。

那些熟悉《古墓丽影》游戏的玩家都清楚,《古墓丽影》靠的不仅是快节奏的动作场景,一系列暗藏玄机的迷题也是不可缺少的。晶体动力的全新设计将会同时把这两者表现得淋漓尽致。例如,在游戏中的某个墓室里,劳拉得要寻找嵌齿式的开关来开启一扇门,同时还得躲避墙边射来的毒镳。至于四处寻觅点心的饿狼就更是无处不在了。还有另一个墓室中,则带有一堵转瞬即"关"的大墙,前面还有一个长满了尖刺的深坑——你不得不冒着生命危险飞速越过。玩家可以随时切换到游戏的潜菜单,由此利用劳拉携带的一系列装备。其中包括了那对与她形影不离的双枪、医疗包以及其他可以在一路上帮上她忙的玩意儿。

音频上的暗示还会在这次的古墓探险中续唱重头戏。每当劳拉处在危险的境地中,充满悬疑的小段音乐就会不时地出现。开火声、敌人的脚步声以及其他周遍环境所营造的声响(滚石、流水等环境的声音)将会给玩家以更为身临其境的感觉 。寂寞探险之旅上,劳拉还会"自言自语"来解解闷儿,从她攀上台阶时的一声"呃",到那些能给予玩家通关暗示的口头提示,都会贯穿整个游戏。

对于这款仍在开发中的《古墓丽影:周年纪念》,我们的心中仍旧有两个悬而未决的疑问。首先,当然也是我们最关心的,光盘中会不会附加《古墓丽影》的历史回顾呢?如果能够看到《古墓丽影》的历代编年史那可就是不折不扣的纪念版了——从劳拉的诞生到她现今的冒险之旅。但愿Toby Gard,劳拉的生父能够独到地谈谈他眼中的克劳馥小姐,同样,也为我们剖析一下游戏的开发过程。

第二个问题则是关于游戏发行的平台。目前为止,只有PlayStation 2、索尼PSP、以及PC平台的版本。Eidos还有没有可能发行PS3和Xbox 360的版本呢?看着劳拉再次深入次世代场景之中绝不会是件坏事。

不论游戏发行的平台如何,《古墓丽影:周年纪念》都一定会成为一款出色的游戏,劳拉也定将会成为我们这个年代独树一帜的游戏英雄。如果晶体动力成功的话,玩家们就可以等着看好戏了。尽请期待未来更为完整报道。

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我尽力润了色, :laughing11: 我的中文不是很好,只能翻到这种效果了。 :cat: :angel5:
这篇报道的废话确实多了一点~~

心有灵犀007

who are you? bond,James Bond!

willbe

宁饮建邺水,不食武昌鱼。